stadiacontroller
cloud-game
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stadiacontroller | cloud-game | |
---|---|---|
50 | 6 | |
171 | 2,202 | |
- | - | |
0.0 | 9.2 | |
about 1 year ago | 12 days ago | |
Go | Go | |
ISC License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stadiacontroller
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Did I do something wrong?
https://github.com/71/stadiacontroller this will also work.
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Stadia Controller for Steam Games
Im quite sure ds4 wont work but yes there are other Tools to translate stadia Controller into a xbox controller. https://github.com/71/stadiacontroller
- bluetooth update - do it!
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Bluetooth or bluet-oof
Maybe this tool still works? I haven't tried it. Steam has a built-in tool that does this for games launched from Steam but I don't know if you can add Xbox Game Pass games to the Steam launcher.
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Stadia BT Controller on Steam Deck
Currently my Windows PC can connect to the controller, and with the help of stadiacontroller and ViGEmBus it works great with Steam games.
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Some game still won't detect the controller even in Bluetooth Mode
for those interested 1. download & install ViGEm 2. download, unzip and run StadiaController Has to be running everytime you want to use the controller. this will emulate everything perfectly
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Stadia controller connected via BT, but does not do a thing (Windows 11 Pro)
The controller doesn't work natively, you have to emulate it as an Xbox controller, ya can do this in the steam settings or alternatively use this software https://github.com/71/stadiacontroller a command prompt will pop up, leave it open and ya controller will work on all games.
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Help document device/platform support
Using this software to emulate it as an XboX controller: https://github.com/71/stadiacontroller. Works fine with USB and BT. Officially not maintained anymore, but don't see any reason why it shouldn't keep working.
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Gamers say goodbye to Google's Stadia - BBC News
I found this one on Github and it works great.
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Stadia Controller - How to Enable Bluetooth
Just go to this Gtihub repo and download the latest version available.
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
What are some alternatives?
stadia-vigem - ViGEm adapter for Stadia Controller
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
x360ce - Primary repository for the x360ce library, front-end and tools.
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
grpc-over-webrtc - gRPC over WebRTC
XOutput - DirectInput to XInput wrapper
libretro-thumbnails - Thumbnails for RetroArch
HidHide - Gaming Input Peripherals Device Firewall for Windows.
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
magia - magia is a toy GBA emulator written in golang.