stable-baselines3 VS godot_rl_agents

Compare stable-baselines3 vs godot_rl_agents and see what are their differences.

godot_rl_agents

An Open Source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents (by edbeeching)
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stable-baselines3 godot_rl_agents
46 5
7,894 742
5.2% -
8.2 9.2
3 days ago 13 days ago
Python Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

stable-baselines3

Posts with mentions or reviews of stable-baselines3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

godot_rl_agents

Posts with mentions or reviews of godot_rl_agents. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.
  • TransformerXL + PPO Baseline + MemoryGym
    10 projects | /r/reinforcementlearning | 15 Feb 2023
    Thanks! It really depends on the task that you want to implement. But in general, sticking to the standard gymnasium API is important. If you want to implement a 2D environment then PyGame is promising. If it's more like a game, check out Unity ML-Agents or Godot RL Agents. Anything simpler can also be just pure python code. You also need to carefully design your observation space, action space and reward function. My advice is to explore design choices of related environments.
  • An orb learns to dodge obstacles, collect other orbs and reach the end platform by itself using PPO RL AI
    1 project | /r/godot | 20 Jan 2023
    1. You will need to setup a virtual environment in python, install the module with pip, and run the "gdrl" command. Then to use it with godot, simply add a "sync" node provided with the plugin to the tree and it will take care of all your agents and their communication with the python module. The agent needs to be in the "AGENT" group and have 3 compulsory variables and some compulsory functions. You can check it out here: Custom Environment .
  • Godot Engine Release Management: 4.0 and beyond
    2 projects | news.ycombinator.com | 29 Nov 2022
    I really want to play with Godot RL Agents but I want to do vision based learning and that’s a bit down their road map. If anyone wants to contribute to add that feature I’d love you!

    https://github.com/edbeeching/godot_rl_agents

  • Build custom 3D gridworld environments
    2 projects | /r/reinforcementlearning | 14 Mar 2022
    Check out Godot RL Agents as an alternative to Unity.
  • [P] Introducing Godot RL Agents
    2 projects | /r/MachineLearning | 15 Oct 2021
    We are proud to announce the release v0.1 of the Godot RL Agents framework, a Deep Reinforcement Learning interface for the Godot Game Engine.

What are some alternatives?

When comparing stable-baselines3 and godot_rl_agents you can also consider the following projects:

Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.

Miniworld - Simple and easily configurable 3D FPS-game-like environments for reinforcement learning

stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms

episodic-transformer-memory-ppo - Clean baseline implementation of PPO using an episodic TransformerXL memory

Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration

DI-engine - OpenDILab Decision AI Engine

cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

tianshou - An elegant PyTorch deep reinforcement learning library.

Gymnasium - An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)

Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros

avalon - A 3D video game environment and benchmark designed from scratch for reinforcement learning research