SQLAlchemy VS arewegameyet

Compare SQLAlchemy vs arewegameyet and see what are their differences.

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SQLAlchemy arewegameyet
123 99
8,750 675
3.3% 0.9%
9.7 7.0
4 days ago 10 days ago
Python SCSS
MIT License Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SQLAlchemy

Posts with mentions or reviews of SQLAlchemy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-18.
  • Xz/liblzma: Bash-stage Obfuscation Explained
    1 project | news.ycombinator.com | 31 Mar 2024
    OK -

    can we start considering binary files committed to a repo, even as data for tests, to be a huge red flag, and that the binary files themselves should instead be generated at testing time by source code that's stated as reviewable cleartext. This would make it much harder (though of course we can never really say "impossible") to embed a substantial payload in this way.

    when binary files are part of a test suite, they are typically trying to illustrate some element of the program being tested, in this case a file that was incorrectly xz-encoded. Binary files like these weren't typed by hand, they will always ultimately come from something plaintext source.

    Here's an example! My own SQLAlchemy repository has a few binary files in it! https://github.com/sqlalchemy/sqlalchemy/blob/main/test/bina... oh noes. Why are those files there? well in this case I just wanted to test that I can send large binary BLOBs into the database driver and I was lazy. This is actually pretty dumb, the two binary files here add 35K of useless crap to the source, and I could just as easily generate this binary data on the fly using a two liner that spits out random bytes. Anyone could see that two liner and know that it isn't embedding a malicious payload.

    If I wanted to generate a poorly formed .xz file, I'd illustrate source code that generates random data, runs it through .xz, then applies "corruption" to it, like zeroing out the high bit of every byte. The process by which this occurs would be all reviewable in source code.

  • Introducing Flama for Robust Machine Learning APIs
    11 projects | dev.to | 18 Dec 2023
    Besides, flama also provides support for SQL databases via SQLAlchemy, an SQL toolkit and Object Relational Mapper that gives application developers the full power and flexibility of SQL. Finally, flama also provides support for HTTP clients to perform requests via httpx, a next generation HTTP client for Python.
  • Alembic with Async SQLAlchemy
    1 project | dev.to | 12 Dec 2023
    Alembic is a lightweight database migration tool for usage with SQLAlchemy. The term migration can be a little misleading, because in this context it doesn't mean to migrate to a different database in the sense of using a different version or a different type of database. In this context, migration refers to changes to the database schema: add a new column to a table, modify the type of an existing column, create a new index, etc..
  • Imperative vs. Declarative mapping style in Domain Driven Design project
    1 project | news.ycombinator.com | 28 Oct 2023
  • Unlocking efficient authZ with Cerbos’ Query Plan
    5 projects | dev.to | 6 Sep 2023
    To simplify this process, Cerbos developers have come up with adapters for popular Object-Relational Mapping (ORM) frameworks. You can check out for more details on the query plan repo - which also contains adapters for Prisma and SQLAlchemy - as well as a fully functioning application using Mongoose as its ORM.
  • Python: Just Write SQL
    21 projects | news.ycombinator.com | 14 Aug 2023
    That above pattern is one I've seen people do even recently, using the "select().c" attribute which from very early versions of SQLAlchemy is defined as "the columns from a subquery of the SELECT" ; this usage began raising deprecation warnings in 1.4 and is fully removed in 2.0 as it was a remnant of a much earlier version of SQLAlchemy. it will do exactly as you say, "make a subquery for each filter condition".

    the moment you see SQLAlchemy doing something you see that seems "asinine", send an example to https://github.com/sqlalchemy/sqlalchemy/discussions and I will clarify what's going on, correct the usage so that the query you have is what you expect, and quite often we will add new warnings or documentation when we see people doing things we didn't anticipate.

  • A steering council note about making the global
    3 projects | news.ycombinator.com | 29 Jul 2023
    The creator and lead maintainer of SQLAlchemy, one of the most popular and most used Python library for accessing databases (who doesn't?) gave a rather interesting response to PEP703.

    If this doesn't ring any alarm bells I don't know what will.

    > Basically for the moment the GIL-less idea would likely be burdensome for us and the fact that it's only an "option" seems to strongly imply major compatibility issues that we would not prefer.

    https://github.com/sqlalchemy/sqlalchemy/discussions/10002#d...

  • More public SQL-queryable databases?
    3 projects | /r/datasets | 10 Jul 2023
    Recently I discovered BigQuery public datasets - just over 200 datasets available for directly querying via SQL. I think this is a great thing! I can connect these direct to an analytics platform (we use Apache Superset which uses Python SQLAlchemy under the hood) for example and just start dashboarding.
  • How useful is Python in accounting and auditing?
    1 project | /r/Accounting | 27 Jun 2023
    When using python with sql databases like postgres or mariadb or SQLite you would use SQLAlchemy or another ORM of if you're feeling brave, you code it by hand. With ORMs you provide the address of your database and it connects for you, letting you use abstractions instead of writing all the SQL yourself (kind of analogous to using vlookups or index match instead of manually entering data).
  • Day 46-47: Beginner FastAPI Series - Part 3
    2 projects | dev.to | 8 Jun 2023
    Our tool we're going to be using for interfacing with the SQLite database is SQLAlchemy, a SQL toolkit that provides a unified API for various relational databases. If you installed FastAPI with pip install "fastapi[all]", SQLAlchemy is already part of your setup. but if you opted for FastAPI alone, you would need to install SQLAlchemy separately with pip install sqlalchemy.

arewegameyet

Posts with mentions or reviews of arewegameyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-22.
  • Is rust suitable for multiplayer games?
    1 project | /r/gamedev | 10 Dec 2023
    arewegameyet
  • Someday, maybe, we will be game. I hope.
    1 project | /r/rust_gamedev | 21 Aug 2023
    "While the ecosystem is still very young, you can find enough libraries and game engines to sink your teeth into doing some slightly experimental gamedev."
  • Egregoria is a city simulation with high granularity
    6 projects | news.ycombinator.com | 22 Jul 2023
    I think Rust for games has come really far. I will cite https://arewegameyet.rs/ "Almost. We have the blocks, bring your own glue.".

    All the blocks are there and the language is really well suited to games.

    On top of my head:

    The pros:

    - The crate ecosystem and the package manager makes it really easy to integrate any useful component such as pathfinding, spatial partitioning, graphics backend, audio system.. Most crates take a lot of effort to be cross-platform so I can develop on linux and not spend too much time debugging windows releases.

    - The strong typing and algebraic data types makes expressing the game state very pleasant. I also found I was able to develop a very big game without too many bugs even though I don't write many tests.

    - Ahead of time compilation + LLVM guarantees you won't have to optimise for weird things around a virtual machine. Rust gives you more control to optimise hot loops as you can go low-level.

    - I find wgpu to be the perfect balance between ergonomics and power compared to Vulkan. OpenGL support through wgpu is also a nice addition for lower end devices.

    - The Rust community is very helpful, you can often talk directly to crate maintainers

    The cons:

    - Compilation times, when compared to JITed languages such as C# can be very painful. It can be alleviated by buying a 3950X but I still often get 10-30s iteration times.

    - The static nature of Rust means you often need a dynamism layer above to tweak stuff that can be awkward to manage. I made inline_tweak for this purpose but it's really far from how easy Unity makes it. https://github.com/Uriopass/inline_tweak

    - Since Rust feels very ergonomic, you are tempted to write almost all game logic within it, so mod support feels very backwards to implement as you cannot really tweak "everything" like in Unity games. Thankfully "Systems" game like Factorio or Egregoria can be theoretically split into the "simulation" and the "entities" so mod can still have a great impact. Factorio is built in C++ so has the same problematic. Their Lua API surface is quite insane to be able to hook into everything. https://lua-api.factorio.com/latest/

    Now, I have to talk about Bevy: https://bevyengine.org/. It did not exist when I started but it is a revolution in the Rust gamedev space. It is a very powerful 100% Rust game engine that makes you write game code in Rust too. It has incredible energy behind it and I feel like if I'd used Bevy from the start I wouldn't have had to develop many core engine systems. Its modular design is also incredibly pleasant as you can just replace any part you don't like with your own.

  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
  • Struggling to find practical uses for Rust
    2 projects | /r/rust | 26 May 2023
    For practical uses of Rust? Whatever you want to program. People use Rust for game development, GUIs, web dev, and more. Anything where abstraction, speed, concurrency, memory safety, etc. are important, Rust will probably be a good fit.
  • Latest Zen Kernel......
    5 projects | /r/linuxmemes | 26 May 2023
    Are we game yet? "Almost. We have the blocks, bring your own glue"
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
    Not seeing anything else that's close to photo realistic. I'm hitting the tough bugs first all too often. More than half my time has been spent on ecosystem problems.
  • What are some stuff that Rust isn't good at?
    14 projects | /r/rust | 16 Apr 2023
    I also know of https://arewegameyet.rs/
  • Chrome ships WebGPU, a sort-of successor to WebGL. How soon do you see this being adopted by the game dev community?
    4 projects | /r/gamedev | 10 Apr 2023
    Yes — and in fact, Firefox's implementation has been the go-to graphics API for folks trying to make Rust gamedev happen for a long time now. Bevy Engine's renderer is built on it, for example.
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023
    They're all/mostly websites about the state of the Rust language ecosystem. For example, can you write games in Rust (https://arewegameyet.rs/) or what's the state of the async (https://areweasyncyet.rs/)

What are some alternatives?

When comparing SQLAlchemy and arewegameyet you can also consider the following projects:

tortoise-orm - Familiar asyncio ORM for python, built with relations in mind

Godot - Godot Engine – Multi-platform 2D and 3D game engine

PonyORM - Pony Object Relational Mapper

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Peewee - a small, expressive orm -- supports postgresql, mysql, sqlite and cockroachdb

rust-rdkafka - A fully asynchronous, futures-based Kafka client library for Rust based on librdkafka

Orator - The Orator ORM provides a simple yet beautiful ActiveRecord implementation.

GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.

prisma-client-py - Prisma Client Python is an auto-generated and fully type-safe database client designed for ease of use

detonator - 2D game engine and editor 💥💣

pyDAL - A pure Python Database Abstraction Layer

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community