spring-native
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KorGE
Our great sponsors
spring-native | KorGE | |
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19 | 29 | |
2,772 | 2,276 | |
- | 4.5% | |
8.6 | 9.6 | |
about 1 year ago | 1 day ago | |
Java | Kotlin | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spring-native
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Measuring Java 11 Lambda cold starts with SnapStart - Part 4 Using Spring Boot Framework
It was probably not a very good idea to write Lambda using Java programming language and Spring Boot Framework. Despite the well-spread usage and knowledge of this framework, the fact that Spring (Boot) heavily uses reflection and takes time to start the embedded Web Application Server led to very big cold starts which we'll explore in the next section. But now with SnapStart on AWS and GraalVM Native Image Support we have two more options how to optimize those cold starts. So let's explore how to write Lambda function using the Spring Boot. The code of this sample application (the same as for the first 3 parts but rewritten to use Spring Boot) can be found here. It provides AWS API Gateway and 2 Lambda functions: "CreateProduct" and "GetProductById". The products are stored in the Amazon DynamoDB. We'll use AWS Serverless Application Model (AWS SAM) for the infrastructure as a code.
- Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
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Introducing Spring Native for JHipster: Serverless Full-Stack Made Easy
During this experience, I was surprised to find that Spring Native doesn't support caching yet. I believe this support will be added by the community soon. In the meantime, if you're looking to start/stop your infra as fast as possible, you probably don't care about caching. Caching is made for long-lived, JVM-strong, JVM-loving apps.
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Annotation-free Spring
As I just found out thanks to a comment from another Redditor, spring-aot will be getting some functional configuration compile time generation support in Spring Native's next release
But I just took a peek at Spring Native roadmap for 0.11 and they will be adding some of the spring-fu and spring-init-inspired functional configuration to spring-aot project (which, like I mentioned in another comment, already has compile-time generation support for various dynamic proxies that you mentioned)
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Curious about opinions of the best cloud native microservice Java framework
Not sure how far they are currently, but have you heard of Spring Native? https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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Kotlin Team AMA #3: Ask Us Anything
Our next steps are : provide great Kotlin/JVM/Native (Native with Kotlin JVM via GraalVM native images) support via https://github.com/spring-projects-experimental/spring-native/, empowering multiplatform development (with Kotlin/JS frontend for example), translating Spring Boot documentation to Kotlin (via a contribution from Kotlin team), make sure that some APIs like WebTestClient currently broken with Kotlin due to some type inference bugs with recursive generic types become usable.
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Is it right to use Spring & Spring boot?
I doubt micronaut has better runtime performance. You're probably talking about startup time and this point is moot with either https://github.com/dsyer/spring-boot-auto-reflect Or https://spring.io/blog/2021/03/11/announcing-spring-native-beta
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Why I use Quarkus rather than Spring-Boot for my CNA apps
The real comparison would be Quarkus vs Spring Native.
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Spring Native: Spring Boot but faster
But in March 2021, something happened in the community of Spring Boot users, and that was the release of the beta program of Spring Native.
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
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Kotlin Projects
You could have a look at open-source game frameworks like KorGE or MiniGDX, they are written in multiplatform kotlin and not at all specific to android.
- Seasoned java developer here. Planning to learn Kotlin. What are some good open source Kotlin projects I can contribute to?
- C++, Java, or Kotlin for a game engine?
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
What are some alternatives?
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
ktx - Kotlin extensions for the libGDX game framework
ktor - Framework for quickly creating connected applications in Kotlin with minimal effort
Quarkus - Quarkus: Supersonic Subatomic Java.
Micronaut - Micronaut Application Framework
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
kotlinx.serialization - Kotlin multiplatform / multi-format serialization
Spring Boot - Spring Boot
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
Vert.x - Vert.x is a tool-kit for building reactive applications on the JVM
KEEP - Kotlin Evolution and Enhancement Process