Spring RTS game engine
Panda3D
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Spring RTS game engine | Panda3D | |
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44 | 42 | |
3,438 | 4,239 | |
1.3% | 1.9% | |
6.4 | 9.3 | |
about 2 months ago | about 24 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Spring RTS game engine
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X.
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Alternative Game Engines for Marooned Unity Developers
springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around.
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OpenRA – Classic strategy games rebuilt for the modern era
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/
- Here’s how a train conductors’ view looks at night
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What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander.
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Permafrost engine – An OpenGL RTS game engine written in C
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/
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Game Engine Development.
The other thing is that if you're going to make an engine focused on rts games, you should probably study an existing RTS-focused engine. For example, here's the source code for Spring. Learn what it does, why, and how. You might decide this is good enough for what you want to do. You might decide this is pretty close, and you'll only want to extend it rather than start from scratch. You might decide to still start from scratch, but at least you learned something about requirements/ methods/ etc.
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Looking for a RTS game like Zero-K
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux.
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Miscellaneous Questions Regarding 3D from a Prospective User (maximum nodes, 3D vs Unity, etc)
That said, having that many units will be very challenging in pretty much any general purpose engine and you may want to consider an engine built specifically for RTS games. A quick search found the spring RTS engine: https://springrts.com/
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What video game do you consider a masterpiece?
Total Annihilation RTS. Really impressive for the hardware at the time, moddable, and super fun. The community has made SpringRTS and Beyond all Reason and last I heard Cavdog was essentially sold ~4 times and the original source code was lost. I still find the intro impressive considering it was released in 1997.
Panda3D
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Not only Unity...
Panda3D (MIT/C++) https://github.com/panda3d/panda3d
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3D desktop Game Engine scriptable in Python
For open source 3d engines that use Python check out Panda3D or Ursina. They're both a blast to use and let you write your codd how you want.
>> It'd have to be a situation like sklearn and numpy where all the actual functionality is implemented in c/c++ and you're just using it as a glue language
It sounds like this engine is not implemented in 100% python.
See also Panda3D https://www.panda3d.org/, which was used in commercial games back in the day, and is exactly what you are describing!
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Alternative Game Engines for Marooned Unity Developers
Panda3D: Let's you make games with c++ and python. I don't think there is an "editor" or anything like that with this engine, but it does look like there have been some decent games made with it. Could be good for smaller games. Modified BSD License.
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Game Development Post-Unity
I know a lot of people recommend Godot because it's super good but if you want a more code oriented and batteries included engine I recommend Panda3D [0] it's open source, super mature (it's actually one of the oldest continously developed game engines), and can be used form Python and C++. Not sure why it's not more popular it's flexiable and super fun to use.
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What are some of the most impressive uses of photogrammetry in games that you've seen?
Some of the game engines we have now have photogrammetry technology built-in, meaning that developers can easily integrate it into their games. This allows for even more detailed and realistic environments to be created in 3D games. The most prominent being Unreal, Unity, and Lumberyard -- including new and beginner-friendly ones like Panda3D and Yahaha. All of these game engines have photogrammetry at their core to help developers create realistic 3D models and textures quickly and efficiently.
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Here are some tips on mentoring junior developers in a collaborative team?
Make sure to provide your junior developers or any new members with the resources and tools they need to succeed. This could include coding books (The Self-Taught Programmer was my favorite before), online tutorials, or access to development tools and software. There are game engines available that can be a training ground for new devs, some of the game engines I’ve tried are Panda3D, GameMaker and Godot. I’ve also tried newer engines like Yahaha, but this one is pretty easy compared to other engines so there’s really not much of a challenge. The point is, no matter what resources and tools you provide, make sure they are tailored to the skill level of your junior developers.
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If you had to develop a game in Python, what engine and tools would you use?
...and there are some samples in the source https://github.com/panda3d/panda3d/tree/master/samples
What are some alternatives?
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
PyOpenGL - Repository for the PyOpenGL Project
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Grit - Grit Game Engine
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
RenPy - The Ren'Py Visual Novel Engine
Arcade - Easy to use Python library for creating 2D arcade games.
pyglet - pyglet is a cross-platform windowing and multimedia library for Python, for developing games and other visually rich applications.
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames