spdlog
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spdlog | Google Test | |
---|---|---|
43 | 67 | |
21,936 | 32,542 | |
- | 1.7% | |
8.7 | 8.3 | |
5 days ago | 4 days ago | |
C++ | C++ | |
MIT | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spdlog
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: gabime/spdlog
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Easy logging A logging system for c++20
SpdLog https://github.com/gabime/spdlog
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What a good debugger can do
* Aha! In digging up the docs for NDC, I found this[1], which does mention a book for your reading list: "Patterns for Logging Diagnostic Messages" part of the book "Pattern Languages of Program Design 3" edited by Martin et al.
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I made a simple, but informative logging library.
I can just reocmmend spdlog. Very mature, fast, can log custom types, can be enhanced etc.
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DAW JSON Link v3, a JSON serialization/deserialization library, is released
Not sure what the above is but you should check out spdlog. It's pretty great to use.
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What's next after learncpp.com?
It's also very useful to get to grips with using some popular libraries. Some might be ones that you'll find yourself using everywhere (e.g. fmt, spdlog, catch2), and some that have more specific usage, but are good to try out and explore what C++ can do in a ridiculously easy-to-use manner (e.g. crow, Dear ImGui). Make some toy projects that use some of these and you'll learn a lot.
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std::format ?
Hopefully move over this year now that spdlog supports std::format.
- How many people use printf() in their C++ code ?
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
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Build2 seems to have the right idea.
I've also seen things in build2 recipes involving gcc or MSVC compiler switches. Admittedly, the CMake script for spdlog is also quite complex. But I think that's because it's covering a lot of possibilities of how its dependencies are built that build2, by the sounds of it, ought not have to worry about. CMake gives you platform independent ways to set features on targets so that, in theory at least, you write your build script once and it automatically works across multiple platforms.
Google Test
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Creating k-NN with C++ (from Scratch)
cmake_minimum_required(VERSION 3.5) project(knn_cpp CXX) include(FetchContent) FetchContent_Declare( googletest GIT_REPOSITORY https://github.com/google/googletest.git GIT_TAG release-1.11.0 ) FetchContent_MakeAvailable(googletest) FetchContent_Declare(matplotplusplus GIT_REPOSITORY https://github.com/alandefreitas/matplotplusplus GIT_TAG origin/master) FetchContent_GetProperties(matplotplusplus) if(NOT matplotplusplus_POPULATED) FetchContent_Populate(matplotplusplus) add_subdirectory(${matplotplusplus_SOURCE_DIR} ${matplotplusplus_BINARY_DIR} EXCLUDE_FROM_ALL) endif() function(knn_cpp_test TEST_NAME TEST_SOURCE) add_executable(${TEST_NAME} ${TEST_SOURCE}) target_link_libraries(${TEST_NAME} PUBLIC matplot) aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR}/../lib LIB_SOURCES) target_link_libraries(${TEST_NAME} PRIVATE gtest gtest_main gmock gmock_main) target_include_directories(${TEST_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/../) target_sources(${TEST_NAME} PRIVATE ${LIB_SOURCES} ) include(GoogleTest) gtest_discover_tests(${TEST_NAME}) endfunction() knn_cpp_test(LinearAlgebraTest la_test.cc) knn_cpp_test(KnnTest knn_test.cc) knn_cpp_test(UtilsTest utils_test.cc)
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Starting with C
Okay, time to start unit tests!!! We will use Unity Test Framework to do unit testing. It is one of widely used testing frameworks alongside with Check, Google Test etc. Just downloading source code, and putting it to the project folder is enough to make it work (that is also why it is portable).
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Automatically run tests, formatters & linters with CI!
Roy's project uses Google Test, a C++ testing framework. His testing setup is similar to mine as we both keep source files in one directory and tests in another. The key difference is that I can run the tests using the Visual Studios run button. It was fairly easy to write the new tests as there were existing ones that I could reference to check the syntax!
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C++ Unit Testing Using Google Test - My Experience
One popular C++ Testing Framework is Google Test, and is what I ended up using.
The Google Test Documentation provides a primer for first-time users. The primer introduces some basic concepts and terminology, some of which I've been able to learn for this lab exercise.
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Basic C++ Unit Testing with GTest, CMake, and Submodules
> git submodule add https://github.com/google/googletest.git > git submodule update --init --recursive
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CI/CD pipelines for embedded
Not sure about CppUnit but I can speak to my previous experience using the googletest framework which compiles your tests to an executable, and since it's a very simple framework we were able to cross-compile and run directly on our device. We just had to hook up a device to the server that was running the CI so it could flash it when needed. That basically meant that our process was:
- Basic CMake question regarding subdirectories
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IDE for CPP(leetcode)
However, you can use a unit test framework like GoogleTest or Catch2 whic creates a main() function for you which allows you to run single functions, as long as they have been created through some preprocessor macros. Then you can use a VS Code test adapter like this or this which may let you run a single test by right clicking it directly in VS Code.
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New to C++
Make sure you write unit tests, I use gtest but catch2 is also good.
What are some alternatives?
Catch - A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
glog - C++ implementation of the Google logging module
Boost.Test - The reference C++ unit testing framework (TDD, xUnit, C++03/11/14/17)
Boost.Log - Boost Logging library
CppUTest - CppUTest unit testing and mocking framework for C/C++
CppUnit - C++ port of JUnit
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
doctest - The fastest feature-rich C++11/14/17/20/23 single-header testing framework
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
plog - Portable, simple and extensible C++ logging library
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
Unity Test API - Simple Unit Testing for C