spatial-math VS learn-physics

Compare spatial-math vs learn-physics and see what are their differences.

spatial-math

haskell functions for 3d math including quaternions, euler angles, dcms, etc (by ghorn)

learn-physics

A library of functions for vector calculus, calculation of electric field, electric flux, magnetic field, and other quantities in mechanics and electromagnetic theory. (by smunix)
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spatial-math learn-physics
1 1
11 0
- -
0.0 10.0
over 1 year ago over 1 year ago
Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spatial-math

Posts with mentions or reviews of spatial-math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-30.

learn-physics

Posts with mentions or reviews of learn-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-30.
  • Building not-gloss package
    6 projects | /r/haskell | 30 Dec 2022
    I made a fix that builds with Nix (via cabal) here. It builds on Mac (intel) or Linux (x86_64) with this command:

What are some alternatives?

When comparing spatial-math and learn-physics you can also consider the following projects:

wtf-viz

linear - Low-dimensional linear algebra primitives for Haskell.

TypeCompose - Type composition classes & instances & misc

hgeometry - HGeometry is a library for computing with geometric objects in Haskell. It defines basic geometric types and primitives, and it implements some geometric data structures and algorithms. The main two focusses are: (1) Strong type safety, and (2) implementations of geometric algorithms and data structures that have good asymptotic running time guarantees.

not-gloss - easy 3d plotting in haskell