source-sdk-2013
TeamFortress2
source-sdk-2013 | TeamFortress2 | |
---|---|---|
52 | 2 | |
3,751 | 194 | |
0.7% | - | |
0.0 | 10.0 | |
4 months ago | over 4 years ago | |
C++ | ||
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
source-sdk-2013
-
A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
-
An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
-
Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
-
Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
-
How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
-
Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
-
Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
-
Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
TeamFortress2
- Compile Leaked TF2 source code
-
Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
What are some alternatives?
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
halflife - Half-Life 1 engine based games
Smalltalk - By the Bluebook implementation of Smalltalk-80
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
SEFGD - SE FGD's
Quake-III-Arena - Quake III Arena GPL Source Release
Django - The Web framework for perfectionists with deadlines.
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Quake - Quake GPL Source Release