soloud
TinySoundFont
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soloud | TinySoundFont | |
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4 | 3 | |
1,644 | 563 | |
- | - | |
0.0 | 5.6 | |
about 1 month ago | 19 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
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soloud
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi
TinySoundFont
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Can any of you help me think of reasons why I should or shouldn't add Soundfonts to SFX for the ESP32?
GitHub - schellingb/TinySoundFont: SoundFont2 synthesizer library in a single C/C++ file[^]
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ANSIWAVE - a mashup of ANSI art and MIDI music
I started using it a year ago to make games and whatnot, and it has become my main language for hobby stuff. It has much less development friction than c++/rust and a much better type system than go. The library ecosystem is small but most of the libraries i want to use are just little C libraries, which nim can use easily...for example i use this library to generate the MIDI notes.
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Help trying to use TinySoundFont library with SDL_Mixer
I'm using SDL_Mixer in my project currently and I found the following library to play sounds from a soundfont https://github.com/schellingb/TinySoundFont
What are some alternatives?
miniaudio - Audio playback and capture library written in C, in a single source file.
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
ESP8266Audio - Arduino library to play MOD, WAV, FLAC, MIDI, RTTTL, MP3, and AAC files on I2S DACs or with a software emulated delta-sigma DAC on the ESP8266 and ESP32
libsoundio - C library for cross-platform real-time audio input and output
ansiwave - A modern BBS
SDL2 - SDL2 bindings to perl
surge - Synthesizer plug-in (previously released as Vember Audio Surge)
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
meltysynth - A SoundFont MIDI synthesizer for .NET
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
cubeb - Cross platform audio library