solana
ruffle
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solana | ruffle | |
---|---|---|
288 | 480 | |
11,738 | 14,347 | |
4.2% | 2.2% | |
10.0 | 9.9 | |
7 days ago | about 8 hours ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
solana
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Projects to contribute to
Solana (9700 GitHub Stars) https://github.com/solana-labs/solana
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DuneAnalytics - A Guide to Solana for Ethereum Analysts
EIP Core standards: Changes to Solana’s core code go through “feature gates” in the Solana repo. Yes, it’s much less organized than the EIP pages you are used to, and a headache to understand or keep up with. A cost of the speed of development, I’m told.
- Rust Cryptography Should Be Written in Rust
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Top 10+ Blockchain Networks to look for in 2023
Solana
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Blockchains: Ethereum vs Solana vs Avalanche vs MultiversX (Elrond). What are the differences?
With the introduction of new and advanced blockchain platforms in the Web 3.0 scene, the narrative around Ethereum has slowly shifted towards its younger “Ethereum Alternatives”. Solana, Avalanche, and MultiversX (former Elrond) are some of the crypto blockchains that are given this terminology, as they share similar features but are comparatively cheaper and better than Ethereum.
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Solana Foundation just held the first-ever core dev community call with engineering teams from across the ecosystem, here's what was discussed!
Some topics that may be discussed in the next call include @ShinobiSystems Timely Vote Credits proposal (https://github.com/solana-labs/solana/blob/master/docs/src/proposals/timely-vote-credits.md), @elusivprivacy new built-in cryptographic operations to accelerate ZK verification (for privacy tech), and feature activation coordination standards.
- Can Solana defeat the bears? Its development activity suggests….
- Real Question: Is Solana losing developers?
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Recent positives around Solana's network performance and things that I'm looking forward to :)
2) Improved throughput. There are a few different algorithms that have been developed by Jito Labs and Solana Labs to improve the amount of parallelism happening during block packing (when a leader validator builds a block from transactions) and replay (when other validators replay blocks to make sure they're good). Solana validators have super good hardware but we don't even use that many of the cpu threads for actually executing transactions, and the current block space limits (48 million compute units) were conceived for the use of 4 cpu threads (our validator server has 48 cpu threads). The older block packing algorithm was also really bad at handling situations where a certain transaction type was spammed heavily (nft mints for example) and degraded parallelism. Anyway, it seems that these newer replay algorithms are over 2x better than the current implementations -- you can find more about them in the depths of github or discord. Some seem close to production-ready and I think we will see faster confirmation times and increasing of the block compute limits. ABIv2 is another architectural change that will substantially improve throughput as well (afaik) but I know less on this subject. I'm not sure when this will be ready but I've heard that the earlier half of the year is the target https://github.com/solana-labs/solana/issues/27384. There are other upcoming changes to look forward to, but it's probably best to summarize in another post.
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Popular Youtuber (InvestAnswerts) spreading Algo fake news / incorrect metrics / general fudding all while shilling SOL
Lastly, Algorand IS fast: 6k TPS with 3.7s blocks, soon 10k TPS with 2.5s, and in a not-too-distant future 46k TPS, all of which with instant finality. Algorand IS cheap, and actually exactly as cheap as Solana now ($0.00025/txn: https://solana.com/ & https://metrics.algorand.org/#/protocol/), but with the added benefit that all transactions (whether they're NFTs, non-native assets, or using smart-contracts) are handled the same by the protocol, so same speed and same fees as regular payments. Lastly, Algorand IS clean: it's so clean in fact that it's almost carbon-neutral on a regular basis, but really it's carbon negative because fees are automatically used to offset the remaining carbon emissions with ClimateTrade (see this report, even though it doesn’t take into account recent upgrades in scalability and not comparing smart-contract transactions, so Algorand would be first on top in reality: https://arxiv-export1.library.cornell.edu/pdf/2109.03667).
ruffle
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WebAssembly Playground
shrug It finds its uses. It's just not that overstated.
sandspiel is quite popular and is built using WASM: https://sandspiel.club/
Google Earth - https://blog.chromium.org/2019/06/webassembly-brings-google-...
Ruffle (the "make Flash run safely" tool) - https://ruffle.rs/
Ableton's Learning Synths - https://learningsynths.ableton.com/
etc etc. It's just hard to tell when something is using WASM when it "just works" and is indistinguishable from optimized JavaScript
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New York Times Flash-based visualizations work again
Out of curiosity a couple months ago I wondered if I could play my old Proximity flash game on Newgrounds from the browser within the Quest 3 VR headset, and it worked great!
That led me to do a little searching, and I discovered that originally the game didn't work in Ruffle, as I apparently did something with the play game button that wasn't normal. But someone put a fix in it back in 2020[1] in order to get my game working again. That was pretty neat. Felt kind of nice that people still cared enough about my old game to make sure it still works in an emulator.
Still working on a more in-depth sequel (using Monogame), and I'm way overdue to make a new web version of the original. Might knock that out once I get closer to getting the sequel out there.
The sponsors section for the open source project they are using is a trip down flash game memory lane: https://github.com/ruffle-rs/ruffle/?tab=readme-ov-file#spon...
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It's the offseason, so it's time to face the most lethal bullpen ever assembled. Let's play Winnie the Pooh's Home Run Derby!
It is Flash! You're playing it with the free and open-source Flash clone Ruffle.
This is all using a really cool Flash emulator called https://github.com/ruffle-rs/ruffle
- Ruffle: Flash Player Emulator
- Novalight
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Flash Museum – explore more than 130k flash games and animations
A relevant GitHub issue: https://github.com/ruffle-rs/ruffle/issues/325
Seems like being able to override was the plan, but not clear it was actually done?
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Internet Archive expands Flash support
I couldn't find any easily available official notice, but they seem to be using Ruffle[0]
What are some alternatives?
opensea-js - TypeScript SDK for the OpenSea marketplace
solana-docker-mac-m1 - Docker config for Mac M1, to support development on Solana
lightspark - An open source flash player implementation
cardano-node - The core component that is used to participate in a Cardano decentralised blockchain.
cosmos-sdk - :chains: A Framework for Building High Value Public Blockchains :sparkles:
mx-chain-go - ⚡ The official implementation of the MultiversX blockchain protocol, written in golang.
Offline-flash-player
trezor-firmware - :lock: Trezor Firmware Monorepo
metaplex - A directory of what the Metaplex Foundation works on!
react-resizable-and-movable - 🖱 A resizable and draggable component for React.
nano-node - Nano is digital currency. Its ticker is: XNO and its currency symbol is: Ӿ
Zilliqa - Zilliqa is the world's first high-throughput public blockchain platform - designed to scale to thousands of transactions per second.