sol2
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
semver
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Master the Art of Writing and Launching Your Own Modern JavaScript and Typescript Library in 2024
Following the Semantic Versioning rules, you should raise the version number every time you need to publish your library. In your "package.json" file, you need to change the version number to reflect whether the changes are major, minor, or patch updates.
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Using semantic-release to automate releases and changelogs
Semantic Versioning: An established convention for version numbers following the pattern MAJOR.MINOR.PATCH
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Essential Command Line Tools for Developers
Increases the major of the latest tag and prints it As per the Semver spec, it'll also clear the pre-release…
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Testing Our Tasks
The reason for this is that software libraries and package managers, in general, but specifically here, rely on semantic versioning. Semantic versioning is really useful for distributing packages in a predictable way. What does this look like for our project?
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What is Semantic Versioning and why you should use it for your software ?
For a more detailed and comprehensive guide on semantic versioning, visit https://semver.org
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Neovim v0.9.5 Released
I believe neovim follows semantic versioning. https://semver.org/
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Semver 2.0.0 Released
Semver has been 2.0.0 for 10 years, look at the date of the assets. Multiple releases created today where none existed before. Not sure why someone is creating releases now, perhaps just some housekeeping/cleanup.
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First purchase advice
All ELRS hardware will talk to all other ELRS hardware, including Radiomaster's ELRS transmitters and receivers. There are one or two exceptions from scummy companies that have been pilloried by the community, and you probably won't find them anymore. So long as the ELRS firmware running on both devices has the same major version number, you're good to go. ie. 3.3.1 will still talk to 3.0.1, but won't talk to 2.0.0. (The "major version" is the 1st number, the "minor version" is the 2nd number, and the "patch version" is the 3rd number. See Semantic Versioning for more info.)
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fkYAML v0.3.0: Support non-string-scalar nodes as mapping keys
If you're using semver, read the spec it's not overly long or hard to understand.
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Immich will have breaking changes (again) in the next release
Semantic versioning actually has a clear rule about this:
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
react-native - A framework for building native applications using React
pybind11 - Seamless operability between C++11 and Python
semantic-release - :package::rocket: Fully automated version management and package publishing
ChaiScript - Embedded Scripting Language Designed for C++
standard-version - :trophy: Automate versioning and CHANGELOG generation, with semver.org and conventionalcommits.org
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
changesets - 🦋 A way to manage your versioning and changelogs with a focus on monorepos
V8 - The official mirror of the V8 Git repository
helmfile - Deploy Kubernetes Helm Charts
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
Poetry - Python packaging and dependency management made easy