sol2
libffi
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sol2 | libffi | |
---|---|---|
20 | 11 | |
3,927 | 3,052 | |
- | 1.5% | |
3.9 | 7.9 | |
29 days ago | about 1 month ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
libffi
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Error when installing .deb
Ok, there is a missing dependency, libffi6, which cannot be installed, because it isn't at repos. You can either install it via downloading from other repos (there is a chance in the debian repo), or via compiling on your own (you can start with paying a visit to official site: https://sourceware.org/libffi/). Either way, move carefully and never forget when a dependency is missing, it may be a start of a "missing dependencies hell". And please, be caution, because you can break your system quite easily.
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Your favorite binding?
I've been working in implementing libffi into Euphoria so we can call Raylib functions directly. Previously, Euphoria did not support passing structures by value and only occasionally could we get away with "faking" it by passing int type values directly (but not float types). Raylib is the first library I've run into that makes heavy use of passing structures by value, so it's been an interesting challenge. My original proof of concept worked well with libffi built as a shared library, so now I'm working on building libffi directly into the backend of Euphoria. Then we'll be off and running with full support for Raylib!
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Compiler...from scratch
I did some more looking around, and I think you should take a look into libffi. It has most of the dirty work done for you, and you can hook it up with your language.
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kivy-ios / initial build with toolchain keeps getting stuck here (checking for suffix of executables...) after updating macOS and xcode... any thoughts? Thanks!
The last line of output is from configure and appears to be during building of libffi recipe - apparently executing the generate-darwin-source-and-headers.py from libffi repository
- Libffi - A portable foreign-function interface library.
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Raspberry Pi 3 Model B+ Guide from Scratch for Home Assistant Core
ok... I did my python 3.9 upgrade on my Rpi3b+ ... here's what I learned: 1) If you're running Debian Buster, you really probably want to upgrade to Bullseye first https://www.tomshardware.com/how-to/upgrade-raspberry-pi-os-to-bullseye-from-buster If you stay on buster, then homeassistant won't start until you build libffi-3.3 as below: 2021-12-29 16:51:14 ERROR (MainThread) [homeassistant.auth.providers] Unable to load auth provider homeassistant: libffi.so.7: cannot open shared object file: No such file or directory https://community.home-assistant.io/t/python-install-on-raspberry-pi-os/241558/12 wget "https://github.com/libffi/libffi/releases/download/v3.3/libffi-3.3.tar.gz" tar zxf libffi-3.3.tar.gz cd libffi-3.3 ./configure sudo make install sudo ldconfig Other than that, it was pretty straightforward. Do be aware that after you redeploy home assistant, a LOT of stuff is happening in the background and it will take a while before everything comes up. Don't freak out. Don't reboot or power cycle. Instead, do this: tail -f /var/log/homeassistant/home-assistant.log and watch the updates
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Installing Python in Ubuntu 20.04
build-essential installs everything required for compiling basic software written in C and C++ in this case Python. Read more... zlib1g-devis the development package of the compression library that implements the deflate compression methods and essential in Python's installation and other installations as well. Read more... libncurses5-dev is the development package for the curses library that provides a terminal-independent screen-painting and keyboard-handling tool. Read more... libgdbm-dev is a development library for GDBM whose functionality is to store key/data pairs in a data file. Read more... libnss3-dev Read more... libssl-dev Read more... libreadline-dev Read more... libffi-dev Read more... libsqlite3-dev Read more... wget Read more... libbz2-dev Read more... In the next step we can either manually download the latest release of Python from the Python Official Release page or use wget which we have installed in previous command. To download using wget, paste the following command in the terminal to download Python in the computer.
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buildozer -v android debug error
[INFO]: -> running basename https://github.com/libffi/libffi/archive/v3.3.tar.gz
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Part 1. Small Intro to SWIG
libffi C library
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Julia ❤ Python
If you have read my earlier posts you know I love multilingual programming. One important part of multilingual programming is how to interface one language with other. Typically this is called FFI or foreign function interface. At the lowest level often there are libraries (aka bindings) to talk across languages or across implementations of same language e.g. libffi. In my undergrad we did a group project where we created language bindings to separate algorithmic part written in python and opencv and X11 logic in c.
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
pybind11 - Seamless operability between C++11 and Python
djinni
ChaiScript - Embedded Scripting Language Designed for C++
V8 - The official mirror of the V8 Git repository
CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
nelson - The Nelson Programming Language