sol2
SSVOpenHexagon
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sol2 | SSVOpenHexagon | |
---|---|---|
20 | 20 | |
3,935 | 605 | |
- | - | |
3.9 | 6.4 | |
4 days ago | 2 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
SSVOpenHexagon
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Should there be an open-source FTL clone? Can one even exist?
Open Hexagon, re-implementation of Super Hexagon
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What's the line between a copy paste ripoff, a recreation/homage and a legit competitor
Yeah, that is interesting. The github page is under an AFL license which contradicts his Steam EULA in multiple ways.
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Best Freeware/Open Source Lowend Games 2022 **Please add your favorites!**
Open Hexagon
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Ask HN: Favourite Open Source Game?
https://github.com/vittorioromeo/SSVOpenHexagon
Space Station 13 (and the remake, SS14) is an incredibly unique and feature rich multiplayer role playing game that takes place on a rickety space station in a wacky retro-futuristic setting. It's hard to recommend this game as the learning curve is more like a cliff, but it is far and away the best game that exists for creating unique (and often very funny) stories in. It has a long and complicated open source history that has fragmented it into several unique popular forks, but the most popular one that's fully open source nowadays is tgstation.
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Fellas i made guard papyrus a bonetrousle but i need a name for it, any suggestions?
it's a clone of SuperHexagon (2012)
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Open Hexagon, my open-source spiritual successor to Super Hexagon (endorsed by Terry Cavanagh), is now out of Early Access!
The product is dual-licensed -- the Steam version has an EULA, the GitHub repository is AFL Licensed.
The source code of the game is available here: https://github.com/SuperV1234/SSVOpenHexagon/
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[Steam] Open Hexagon ($4.49, £3.59 | 10% off)
I was wondering if Open means truly Open - and it does https://github.com/SuperV1234/SSVOpenHexagon
- Hardcore metaprogramming in the wild
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Open source re-implementation projects and game clones.
Open Hexagon - Super Hexagon
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
SNKRX - A replayable arcade shooter where you control a snake of heroes.
pybind11 - Seamless operability between C++11 and Python
endless-sky - Space exploration, trading, and combat game.
ChaiScript - Embedded Scripting Language Designed for C++
augustus - An open source re-implementation of Caesar III
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
steam-runtime - A runtime environment for Steam applications
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
V8 - The official mirror of the V8 Git repository
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.