sokol
go
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sokol | go | |
---|---|---|
38 | 2059 | |
5,694 | 118,871 | |
- | 1.2% | |
9.7 | 10.0 | |
1 day ago | 1 day ago | |
C | Go | |
zlib License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
- Learn WebGPU
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Looking for a C++ 2D/3D rendering engine/api.
Try sokol, but maybe it's look like low level for you https://github.com/floooh/sokol
go
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Debugging a Golang Bug with Non-Blocking Reads
Go team does acknowledge [1] it as a bug, so there is some point here
However, that said, I wonder if OP (duckdb) could have written their solution [2] differently. Shouldn't they be able to select from a Pipe as well as Error channel simultaneously? (similar to how they are doing it inside here [3]). If not, I would have create a go-routine that does blocking read on the Pipe and then pass it on to another channel to select on.
[1] https://github.com/golang/go/issues/66239
[2] https://github.com/scratchdata/scratchdata/blob/7c1a0fcd0e20...
[3] https://github.com/scratchdata/scratchdata/blob/7c1a0fcd0e20...
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Golang Web: GET Method
GitHub repository
Official Website
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Top Paying Programming Technologies 2024
10. Go - $92,760
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7 Programming Languages Every Cloud Engineer Should Know in 2024!
Go, or Golang, designed by Google, has become increasingly popular among cloud engineers for building high-performance and scalable cloud services. Its efficiency, simplicity, and built-in support for concurrency make it an excellent choice for developing microservices, distributed systems, and containerized applications. Go's compatibility with cloud platforms and its ability to handle heavy network traffic and complex processing tasks efficiently contribute to its growing adoption in cloud infrastructure projects.
- Nuke: A memory arena implementation for Go
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🤓 My top 3 Go packages that I wish I'd known about earlier
✨ In recent months, I have been developing web projects using GOTTHA stack: Go + Templ + Tailwind CSS + htmx + Alpine.js. As soon as I'm ready to talk about all the subtleties and pitfalls, I'll post it on my social networks.
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Memory Safe TLS Library Now Has AWS Crypto and FIPS
And they now have to deal with the same kind of timing attacks related stuff as everybody else, so they lag behind: https://github.com/golang/go/issues/49702
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querySrv errors when connecting to MongoDB Atlas
Building with Go 1.11+ and using connection strings with the mongodb+srv scheme is unfortunately incompatible with some DNS servers in the wild due to the change introduced in https://github.com/golang/go/issues/10622. You may receive an error with the message "cannot unmarshal DNS message" while running an operation when using DNS servers that non-compliantly compress SRV records. Old versions of kube-dns and the native DNS resolver (systemd-resolver) on Ubuntu 18.04 are known to be non-compliant in this manner. We suggest using a different DNS server (8.8.8.8 is the common default), and, if that's not possible, avoiding the mongodb+srv scheme.
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Fast persistent recoverable log and key-value store
Of course it does: just call TCPConn.SetNoDelay(false).
See https://github.com/golang/go/blob/master/src/net/tcpsock.go#...
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Angular - Deliver web apps with confidence 🚀
raylib - A simple and easy-to-use library to enjoy videogames programming
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020
RxGo - Reactive Extensions for the Go language.
tinyrenderer - A brief computer graphics / rendering course
React - The library for web and native user interfaces.
crystal - The Crystal Programming Language