sokol
freeglut
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sokol | freeglut | |
---|---|---|
38 | 8 | |
5,885 | 668 | |
- | 3.7% | |
9.7 | 6.8 | |
9 days ago | 6 days ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
freeglut
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Modern OpenGL loading library solution
I'm guessing you're thinking of the GLUT spec, of which FreeGLUT is an implementation.
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Getting started with Graphics in C
If you are going down the glut way, it's freeglut what you should be looking at https://freeglut.sourceforge.net/
- OpenGl and C++ tutor
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Memory leaks when using freeglut
I don't expect any of the memory leaks you discovered to originate in freeglut, but if you think there is an issue with it, please report it on our bug tracker on github (https://github.com/FreeGLUTProject/freeglut/issues), with all the relevant information (like this program, and valgrind output, or whatever else is relevant).
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Adding a cylinder to an already built project
an alternative to GLUT is FreeGLUT, but the problem with that is that It's not as useful as GLFW still
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Recommendations for a lightweight cross platform windowing library?
FreeGLUT - Modeled after the old GLUT from the early days of OpenGL. Very light; supported by almost all desktop (Win, Mac, Posix) platforms.
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How to detect when left mouse button is released in GLUT after being held in motion?
Eh, the FreeGLUT folks are keeping the dream(?) alive.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
raylib - A simple and easy-to-use library to enjoy videogames programming
SDL-1.2 - Simple Directmedia Layer, 1.2 branch ... ***DEPRECATED***, please use https://github.com/libsdl-org/SDL for new projects!
tinyrenderer - A brief computer graphics / rendering course
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
glad-web - Webinterface for glad -> https://github.com/Dav1dde/glad
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
microui - A tiny immediate-mode UI library