sokol VS SHADERed

Compare sokol vs SHADERed and see what are their differences.

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sokol SHADERed
38 24
5,885 4,174
- -
9.7 0.0
4 days ago 7 months ago
C C++
zlib License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol

Posts with mentions or reviews of sokol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.

SHADERed

Posts with mentions or reviews of SHADERed. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-20.

What are some alternatives?

When comparing sokol and SHADERed you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bShaders - Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)

raylib - A simple and easy-to-use library to enjoy videogames programming

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

tinyrenderer - A brief computer graphics / rendering course

processing - Source code for the Processing Core and Development Environment (PDE)

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

YOLOv4-Tiny-in-UnityCG-HLSL - A modern object detector inside fragment shaders

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang