softbuffer
wgpu
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softbuffer | wgpu | |
---|---|---|
6 | 195 | |
262 | 10,846 | |
9.2% | 4.1% | |
8.2 | 9.9 | |
9 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
softbuffer
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
I'm using winit and softbuffer for my CurrentProject™.
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Which OpenGL crate should I use?
Another annoyance is that it's not possible to have flicker-free resizing with wgpu without completely killing the performance. OTOH, softbuffer resizing never flickers.
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What 2D graphics library would you most recommend?
Why not minifb or softbuffer (which lets you use winit)?
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Rust's Option and Result. In Python.
machine learning, neural networks, image processing, cryptography (though it is getting better), font shaping/rendering (though it is getting better), CPU/software rendering (though it is getting better)
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Hey Rustaceans! Got a question? Ask here! (24/2022)!
I have decided that wgpu is not worth it, and gone to softbuffer, which does not stretch, and works a whole lot better. Downside: no GPU and no scaling support.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
winit - Window handling library in pure Rust
vulkano - Safe and rich Rust wrapper around the Vulkan API
rustshed - Rust types in Python. https://justforfunnoreally.dev/
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
weird-move-behaviour-reproduction
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
site - Code for the website / Código para o site
bevy - A refreshingly simple data-driven game engine built in Rust
piet - An abstraction for 2D graphics.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.