softbuffer
Softbuffer integrates with the raw-window-handle crate to allow writing to a window in a cross-platform way while using the very high quality dedicated window management libraries that are available in the Rust ecosystem. (by rust-windowing)
notan
Cross-platform multimedia layer (by Nazariglez)
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softbuffer | notan | |
---|---|---|
6 | 39 | |
259 | 723 | |
8.1% | - | |
8.2 | 8.6 | |
about 1 month ago | 12 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
softbuffer
Posts with mentions or reviews of softbuffer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-06.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
I'm using winit and softbuffer for my CurrentProject™.
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Which OpenGL crate should I use?
Another annoyance is that it's not possible to have flicker-free resizing with wgpu without completely killing the performance. OTOH, softbuffer resizing never flickers.
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What 2D graphics library would you most recommend?
Why not minifb or softbuffer (which lets you use winit)?
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Rust's Option and Result. In Python.
machine learning, neural networks, image processing, cryptography (though it is getting better), font shaping/rendering (though it is getting better), CPU/software rendering (though it is getting better)
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Hey Rustaceans! Got a question? Ask here! (24/2022)!
I have decided that wgpu is not worth it, and gone to softbuffer, which does not stretch, and works a whole lot better. Downside: no GPU and no scaling support.
notan
Posts with mentions or reviews of notan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-07.
- Let's talk about the future of Notan - Looking for maintainers
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Raw pointers are more complicated in Rust than C
For example notan, or if you only need windowing, winit?
- Released a new version of Notan, a SDL-like library made in rust
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Game Lib similar to LWJGL Pygame SDL
You can also have a look at notan (like SDL but in Rust).
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
I highly recommend notan https://github.com/Nazariglez/notan
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Notan, a library that allows you to create cross-platform apps with a simple API just released version 0.8.0!!
Demos: https://nazariglez.github.io/notan-web/ Crate: https://crates.io/crates/notan
What are some alternatives?
When comparing softbuffer and notan you can also consider the following projects:
winit - Window handling library in pure Rust
macroquad - Cross-platform game engine in Rust.
rustshed - Rust types in Python. https://justforfunnoreally.dev/
zemeroth - 😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust
weird-move-behaviour-reproduction
nannou - A Creative Coding Framework for Rust.
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
wgpu - Cross-platform, safe, pure-rust graphics api.
site - Code for the website / Código para o site
rust-sdl2 - SDL2 bindings for Rust
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀