sodium VS spice

Compare sodium vs spice and see what are their differences.

sodium

Sodium - Functional Reactive Programming (FRP) Library for multiple languages (by SodiumFRP)
FRP

spice

An FRP-based game engine written in Haskell. (by crockeo)
FRP
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sodium spice
- -
842 15
0.7% -
5.9 0.0
about 1 month ago over 9 years ago
C# Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sodium

Posts with mentions or reviews of sodium. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sodium yet.
Tracking mentions began in Dec 2020.

spice

Posts with mentions or reviews of spice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning spice yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sodium and spice you can also consider the following projects:

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

euphoria - Dynamic network FRP with events and continuous values

RxHaskell

yampa-glut - Yampa adapter for GLUT

reactive-thread

glazier-react - Haskel bindings to React

glazier - Command interpreter using Continuation monad and variants

glazier-pipes

helm

rhine - Haskell Functional Reactive Programming framework with type-level clocks

Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs

AFSM - Arrowized functional state machines