sodium VS reactive-thread

Compare sodium vs reactive-thread and see what are their differences.

sodium

Sodium - Functional Reactive Programming (FRP) Library for multiple languages (by SodiumFRP)
FRP
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sodium reactive-thread
0 0
841 0
0.6% -
5.9 0.0
about 1 month ago -
C# Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sodium

Posts with mentions or reviews of sodium. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning sodium yet.
Tracking mentions began in Dec 2020.

reactive-thread

Posts with mentions or reviews of reactive-thread. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reactive-thread yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sodium and reactive-thread you can also consider the following projects:

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

RxHaskell

rhine - Haskell Functional Reactive Programming framework with type-level clocks

glazier - Command interpreter using Continuation monad and variants

helm

reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee

Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs

euphoria - Dynamic network FRP with events and continuous values

patch - Data structures for describing changes to other data structures.

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers

spice - An FRP-based game engine written in Haskell.

DefendTheKing - A simple multiplayer RTS game