Socket.io
Pusher
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Socket.io | Pusher | |
---|---|---|
472 | 7 | |
55,805 | 651 | |
0.6% | 0.0% | |
7.9 | 1.4 | |
9 days ago | 9 months ago | |
TypeScript | Ruby | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Socket.io
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Socket.io live drawing app (not for mobile)
Go draw on this and see if we can build a cool painting over the websockets. The image will only go away when nobody is connected. Color pallets are randomly generated. I want to test the payload on this because it is still in development. The My first time using socket.io. I would love some advice on Active storage to build a cool time-lapse of drawing progressions.
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How do I integrate a db to handle each instance๐ข๐ง๐
Am stuck at integrating a database to handle my the users. I can only get the user id from socket.io and don't know what to do next. What db can I use to handle them, I'm creating a chatbot๐๐ช.
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People who have created A Unity Web project (at scale), what is your experience?
I'm thinking of building a game and have played around with Phaserjs, which I think is great. I was also curious about the WebGL conversion of a Unity game. Does anyone have experience with an application with a small/medium sized game with multiple players, maybe even some socket.io stuff? If so, I'd love to hear what the opinions are with Unity. :-)
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Help us demo
For the technically curious, its made with socket.io, react and styled components.
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I made a documentation driven web-socket framework
The purpose of Asynction is to empower a specification first approach when developing SocketIO APIs in Python. It guarantees that your API will work in accordance with its documentation.
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Which parts of JS to learn for user interaction with eachother?
socket.io is probably a good first step into this as it's very straightforward to use and will introduce you to principles that you can use for more complicated things going forward ๐ช
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API Gateway pattern and WebSockets, how do they work together?
However, being AWS, WebSocket implementation is the bare minimum, no retry, no resume, not compatible with socket.io JS framework you must use raw WebSocket API in JS and building own wrapper would take several weeks so I've looked at alternatives like Ably.
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What is the best way to build production-ready chat application?
Basically I am working on the project where we need to built the chat application for the client in MERN stack. I am familiar with the MERN stack, and worked on multiple projects and React.js in general is the technology that I am working on for almost 2 years now. I now about Socket.io and watched a few courses on "how to build the chat app using socket.io and React.js".
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Need help with portfolio
Check out socket.io. Depending on where you are in your journey, it might be a little tricky, or it might be not too bad.
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How to consume an array continuously without blocking the event loop?
The forked process can send messages back to the parent process so you will still have access to the array and the socket.io instance. For example, API request finishes in the forked process then it sends a message to its parent and the parent handles the message accordingly.
Pusher
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Best way to add chatting into my web app?
An easy way to start with is to use external Pusher channels service It requires 0 devops and everything works very well, for free at least at the beginning. However, like any external service, it can't scale without paying. "Pay as you grow".
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Tools for real-time stock app
I see that NextJS now recommends a pub/sub approach Vercel Support Your client will need to subscribe to the events from a 3rd party service like Pusher Channels and the Pub should be handled by a serverless function
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Centrifugo โ scalable real-time messaging server. Handles WebSocket, EventSource, GRPC, HTTP-streaming and SockJS connections, manages channel subscriptions. Provides API to publish messages into channels. Integrates well with any stack.
Centrifugo is very similar to pusher.com Channels product (https://pusher.com/channels) โ but self-hosted. Also โ somewhat similar to socket.io - but not a library, so can work with any backend. Centrifugo is pretty unique in terms of available features sum โ so can't say that there is a direct analogue I've heard about - sth from one product, sth from another, sth unique. And of course there are alternatives which can do what Centrifugo can't since the market of real-time servers is quite big.
- What is the best 3rd party chat service for web PHP integration?
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Websockets using Pusher and Laravel Echo Issue
Pusher is https://pusher.com/channels and is rate-limited on the Free plan.
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Realtime experience for Web Apps with Pusher Channels
Before we begin, Pusher Channels (or simply Pusher) provides real-time communication between Servers and Apps. We used it when building Brunch, and it really helped us improve the overall User Experience.
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How I built Realtime in Laravel + VueJS
Pusher Channels
What are some alternatives?
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
SocketCluster - Highly scalable realtime framework
deepstream.io - deepstream.io server
SockJS - WebSocket emulation - Node.js server
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Set up once and forever.
laravel-websockets - Websockets for Laravel. Done right.
Faye - Simple pub/sub messaging for the web
Mercure - Server-sent live updates: protocol and reference implementation
ws - Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
vba-websocket - VBA Websocket Sample (Echo Server Client)