snecs
openage
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snecs | openage | |
---|---|---|
2 | 56 | |
15 | 12,366 | |
- | 0.7% | |
0.0 | 9.7 | |
almost 2 years ago | 4 days ago | |
Python | Python | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
snecs
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Sharing Saturday #443
I tried to use Snecs but its type-hinting was not robust enough for VSCode's Pylance. I had to throw it out and make my own simplified version of ECS. I can add single arbitrary components to entity objects but I don't have a global registry for them. Which is too bad since the global registry is a useful and important part of ECS.
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Sharing Saturday #382
I've been closely looking at the Python ECS libraries Snecs and Esper. I was hoping I could use one of them to fix the Python tutorial without making the tutorial about writing an entity-component engine. What I actually want would be a Python ECS library with NumPy for static types, but a library I did find for that didn't have a good enough license for a tutorial. For now I'll be okay with dynamic types just so I can fix my current problems, and I'll think about performance some other time.
openage
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Lessons from Open-Source Game Projects
[openage]https://github.com/SFTtech/openage) - Age of Empires II clone. Python, C++
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How to get started with modding
Perhaps you can contribute to this project: https://github.com/SFTtech/openage
- Openage v0.5.0
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Remaking AoE2
It is currently being done and published here: https://github.com/SFTtech/openage/
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TheViper: "At this point, content is enough. Screw more content, let's make the game 100% playable."
That's most likely not happening, but there is an opensource AoE2 engine that is in development https://github.com/SFTtech/openage
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Ad, an open source historical RTS in development for 22 years
The openage is as well a fantastic project https://github.com/SFTtech/openage
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Openage Development 2023: April
Hey, there are a bunch of build instructions listed here in the Github repo. Dependencies for Fedora should also be linked there. If you want to see the latest stuff (i.e. the things we're talking about in the post above), you should pull from the branch in this PR: https://github.com/SFTtech/openage/pull/1505
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Need an answer
For example Openage (OSS re-implementations of Age of Empires): https://github.com/SFTtech/openage/blob/master/doc/media_convert.md
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Openage Development 2023: March
With this feature done (or rather awaiting merging in PR #1501), the engine is now able to spawn a game entity with the gaben graphic on mouse click:
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Looking for a ways to create an AI simulation
I have tried building opensource aoe2 implementations like freeaoe, openage, but with not much success.
What are some alternatives?
esper - An ECS (Entity Component System) for Python
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ecs_pattern - Implementation of the ECS pattern (Entity Component System) for creating games
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
Summoing Pixel Dungeon - The expansion for Shattered Pixel Dungeon
sysrsync - Simple and safe system's rsync wrapper for Python
gamma - A simple ECS game engine for Python, built on Pygame, with an emphasis on ease of use.
OpenGothic - Reimplementation of Gothic 2 Notr
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
faiss-server - faiss serving :)
steamsky - Mirror of a roguelike in sky with a steampunk setting
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.