slotmap VS unsafe-code-guidelines

Compare slotmap vs unsafe-code-guidelines and see what are their differences.

slotmap

Slotmap data structure for Rust (by orlp)

unsafe-code-guidelines

Forum for discussion about what unsafe code can and can't do (by rust-lang)
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slotmap unsafe-code-guidelines
14 74
1,025 639
- 2.2%
3.4 6.9
about 2 months ago about 1 month ago
Rust
zlib License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

slotmap

Posts with mentions or reviews of slotmap. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-28.
  • Tree Borrows - A new aliasing model for Rust
    6 projects | /r/rust | 28 Mar 2023
    It looks like .get_disjoint_mut() from slotmap failed under stacked borrows, but seems to pass under tree borrows
  • Indexing vs Smart Pointers
    1 project | /r/rust | 22 Feb 2023
    I think slotmap is meant to solve this exact issue. Basically when you insert into a collection you get an Id:Version tuple as key. When you reuse a slot, next time the key will be Id:Version+1 and when you try to access the removed value by using Id:Version, it will return None. You can think about it as delayed invalidation.
  • Hey Rustaceans! Got a question? Ask here (5/2023)!
    19 projects | /r/rust | 30 Jan 2023
    Dunno about existing implementations, but it looks like it's a feature they'd accept: https://github.com/orlp/slotmap/issues/73
  • Unsafe is a bad practice?
    11 projects | /r/rust | 28 Jun 2022
    It's actually quite easy.
  • Rust is more portable than C for pngquant/libimagequant
    7 projects | /r/rust | 4 Jan 2022
  • Hey Rustaceans! Got an easy question? Ask here (50/2021)!
    4 projects | /r/rust | 14 Dec 2021
    You can use either slot map or slab to side step rust borrow checker. Example https://github.com/orlp/slotmap/blob/master/examples/rand_meld_heap.rs
  • Rust data structures with circular references
    3 projects | news.ycombinator.com | 13 Nov 2021
    I don't know, only have some theories.

    1. The name isn't particularly catchy or descriptive. It is the correct name for the data structure, but not too many people know the data structure.

    2. People don't even know what they're missing. It's not a very Google-able problem to begin with. Slotmap provides an interesting solution to (circular) ownership and safe allocator / weak pointer design problems, but people don't recognize that they're having them or that slotmap could help.

    As an example of this, the doubly linked list example (https://github.com/orlp/slotmap/blob/master/examples/doubly_...) can safely remove nodes from the linked list given their handle, in O(1), even from the middle, completely safely and correctly, even in the presence of double deletions or ABA memory re-use. You can't replicate this with just pointers, without introducing heavy refcounting solutions.

  • Is it possible to write anything using 100% safe Rust?
    4 projects | /r/rust | 5 Aug 2021
    Nope, it's perfectly safe: https://github.com/orlp/slotmap/blob/master/examples/doubly_linked_list.rs.
  • Syncing HashMap values amongst User
    2 projects | /r/rust | 6 Jul 2021
    I think keeping the relationship between child and parent elements in the node graph might be better accommodating better via a psuedo-ECS system, see https://www.reddit.com/r/rust/comments/cnjhup/idiomatic_way_to_reference_parent_struct/. The https://github.com/orlp/slotmap crate looks promising. I think I'm just going to ditch the global shared HashMap in favor of something that can better accommodate child/parent relations.
  • Beginner question: does it become easier to write datastructures with complex ownership semantics?
    2 projects | /r/rust | 14 Apr 2021
    I think the slotmap crate is similar to what you're trying to write: https://github.com/orlp/slotmap

unsafe-code-guidelines

Posts with mentions or reviews of unsafe-code-guidelines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-16.
  • Passing nothing is surprisingly difficult
    2 projects | news.ycombinator.com | 16 Jan 2024
    Useful context on the Rust side is this issue [1]. It sounds like some of the author's concerns are addressed already.

    [1]: https://github.com/rust-lang/unsafe-code-guidelines/issues/4...

  • Blog Post: Non-Send Futures When?
    2 projects | /r/rust | 10 Dec 2023
    Is this captured by one of the known soundness conflicts? If not then should consider adding it to the list.
  • Are crates like vcell and volatile cell still unsound?
    1 project | /r/rust | 5 Jun 2023
  • Question: Are there things for Unsafe Rust learn from Zig?
    2 projects | /r/rust | 1 Jun 2023
    There are some competing proposals for different memory models. Stacked borrows is the current proposal, but there are more work in the approproate WG.
  • Let's thank who have helped us in the Rust Community together!
    9 projects | /r/rust | 28 May 2023
    Thank you /u/RalfJung for bringing formal methods to Rust, both through models like Stacked Borrows, by developing miri, and by working on unsafe-code-guidelines which aims to specify exactly what is and isn't allowed in unsafe code (surprisingly, it's an open question as 2023!)
  • Questions about ownership rule
    2 projects | /r/rust | 23 May 2023
  • Noob Here: Why doesn't this work?
    1 project | /r/rust | 16 Apr 2023
    You could imagine some way to make this safe for example automatically convert &'short &'long mut T to &'short &'short T, but it's non-trivial to prove they are safe at all, not to mention ensuring this is correctly implemented in the compiler. If you're interested there's also a discussion on whether the opposite (& & T to & &mut T) is sound here.
  • When Zig is safer and faster than (unsafe) Rust
    3 projects | /r/rust | 7 Mar 2023
    Agreed! MIRI is so good, it still feels like magic to me. It also comforts me that the Rust team takes improving unsafe semantics seriously, with the past Unsafe Code Guidelines WG and today's operational semantics team (t-opsem).
  • Safety and Soundness in Rust
    5 projects | news.ycombinator.com | 5 Mar 2023
    I think there are some aspects of this rule that are still undecided. See for example:

    - https://github.com/rust-lang/unsafe-code-guidelines/issues/8...

    - https://github.com/rust-lang/miri/issues/2732

  • I wanna be a crab.
    16 projects | /r/rust | 27 Feb 2023
    C is much better specified than unsafe Rust. Some things are just not worked out yet in Rust. This may sometimes even bite very experienced devs, such as this issue with Box's aliasing semantics, which tripped up the author of left-right.

What are some alternatives?

When comparing slotmap and unsafe-code-guidelines you can also consider the following projects:

rust-typed-arena - The arena, a fast but limited type of allocator

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

slab - Slab allocator for Rust

rust - Empowering everyone to build reliable and efficient software.

multi_mut - Methods on HashMap and BTreeMap for safely getting multiple mutable references to the contained values.

rfcs - RFCs for changes to Rust

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings

stdx - The missing batteries of Rust

miri - An interpreter for Rust's mid-level intermediate representation

nomicon - The Dark Arts of Advanced and Unsafe Rust Programming

bevy - A refreshingly simple data-driven game engine built in Rust