SlimDX VS SharpDX

Compare SlimDX vs SharpDX and see what are their differences.

SlimDX

Automatically exported from code.google.com/p/slimdx (by SlimDX)
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SlimDX SharpDX
- 2
89 1,408
- -
0.0 0.0
over 1 year ago about 5 years ago
C++ C#
MIT License Copyright (c) 2010-2016 Alexandre Mutel
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SlimDX

Posts with mentions or reviews of SlimDX. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SlimDX yet.
Tracking mentions began in Dec 2020.

SharpDX

Posts with mentions or reviews of SharpDX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-09.
  • Seriously WTF C++?
    3 projects | /r/ProgrammerHumor | 9 Sep 2022
    There are quite a lot actually, even if we ignore engines and frameworks (though some of them are quite low level). Some of the biggest are Silk.NET, Vortice.Windows, SharpDX (the last one is dead but it still should work well).
  • What's the fastest way to get pixel data from a Bitmap?
    6 projects | /r/csharp | 29 Sep 2021
    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.

What are some alternatives?

When comparing SlimDX and SharpDX you can also consider the following projects:

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

DirectN - Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

TerraFX - A framework for developing multimedia-based applications.

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

OpenCvSharp - OpenCV wrapper for .NET

ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

terrafx.interop.windows - Interop bindings for Windows.

WIC - A COM interop library for .NET that makes Windows Imaging Component (WIC) available to managed code.