slang VS Kilt

Compare slang vs Kilt and see what are their differences.

slang

Making it easier to work with shaders (by shader-slang)

Kilt

Generic template interface for Crystal (by jeromegn)
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slang Kilt
4 0
1,587 150
8.0% -
9.7 0.0
5 days ago almost 2 years ago
C++ Crystal
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

Kilt

Posts with mentions or reviews of Kilt. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Kilt yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing slang and Kilt you can also consider the following projects:

Slang - Slim-inspired templating language for Crystal

reshade - A generic post-processing injector for games and video software.

easy_localization - Easy and Fast internationalizing your Flutter Apps

crikey - Data structure view templates for Crystal

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

Jbuilder - Generate JSON objects with a Builder-style DSL, inspired by jbuilder

Bunny - A simple HTML templating language for Crystal, same syntax as erb

crinja - Implementation of Jinja2 template language in Crystal

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Water - A library for writing HTML in plain Crystal.

xshade - "cross shade" meta shading language and compiler

ssgl - single source shaders for opengl