|19 days ago||1 day ago|
|BSD 3-clause "New" or "Revised" License||zlib License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Looking for some Pro Android App Developers for some help
1 project | reddit.com/r/UTAustin | 12 Nov 2021
Android uses JNI to call native c functions to handle in scaling in pretty much any container derived from View. These C functions are provided by SKIA open source API. The specific function you're looking for is ScalePixels . They say that they use Bicubic in the comments
Using Flutter to build a native-looking desktop app for macOS and Windows
8 projects | news.ycombinator.com | 10 Nov 2021
Flutter is much closer to a "game engine" as it draws it's components using Skia  compared to e.g. React Native that creates platform native elements. So you are right, you won't get the underlying platform's widgets. Flutter should act as an intermediary and make this as frictionless as possible though so OS level changes will be propagated or exposed by Flutter or you app directly accesses them but I have no practical experiance in this.
This is not always so cut and dry awful as you might think though. The platform native widgets also have limitations and expectations that might not fit your vision of the app so even fully "native" apps might re-invent the wheel in a couple of places to make things work as they want. Also I've hardly ever come accross an application that works by just combining the basic platform widgets and not look and feel pretty basic.
Also cross platform apps not respecting e.g. Zoom, Resolution, Orientation, A11y, etc. is more often than not, just the developer's not implementing the required things. The framework might support all of these use-cases but not fully automatic in some cases.
WebKit: Introducing the layer based SVG engine
3 projects | news.ycombinator.com | 1 Nov 2021
Chrome uses Skia which AFAIK is GPU accelerated. Not sure about the SVG part though.
[ANN] Monomer, a GUI library for Haskell
11 projects | reddit.com/r/haskell | 9 Aug 2021
I took a look at using Skia, but the C bindings are marked as not stable and it does not look like an easy to distribute library (plus compiling it takes a long time).
What is the most lightweight 2D library written in kotlin, to use opengl ES2?
1 project | reddit.com/r/Kotlin | 3 Aug 2021
skr-canvas 0.1 released, drop in replacement for node-canvas. 0 system dependencies! 0 post install scripts! Support all active Node.js versions!
2 projects | reddit.com/r/node | 1 Aug 2021
https://skia.org/ is the 2D Graphics library which is used by Chrome/Firefox/Flutter/Android
Efficient, cross-platform graphics library?
5 projects | reddit.com/r/GraphicsProgramming | 29 Jun 2021
https://skia.org/ This is used by the sublime editor, so I think it'll match your use-case.
Make own GUI in C/C++
4 projects | reddit.com/r/AskProgramming | 27 Jun 2021
You could look into Skia (BSD), it's used in Chrome, Flutter, Firefox and I think LibreOffice also uses it for some platforms. The other big alternative I'm aware of is Cairo (LGPL).
2 projects | reddit.com/r/generative | 15 Jun 2021
I've been creating my own environment for generative art using SkiaSharp, which is a C# wrapper around the Skia 2D graphics library (https://skia.org).
How do browsers render input field? Do they use native apis like win32?
1 project | reddit.com/r/webdev | 6 Jun 2021
Most browsers use Skia, an open source c++ 2d library
Need help with project of GUI
1 project | reddit.com/r/rust | 26 Nov 2021
You can try raylib
Professional software engineer (not in game dev), looking for a more lightweight framework/engine
3 projects | reddit.com/r/gamedev | 23 Nov 2021
I highly recommend looking into https://www.raylib.com and https://libgdx.com. Both of these give you the freedom to program the way you want while still providing useful abstractions (cross platform, graphics, audio, common math for games) but neither have the complex learning curve of something like unity or Godot where you feel you need to spend a lot of time learning Godot instead of general coding principles.
Can a program be programmed using two languages at once?
2 projects | reddit.com/r/learnprogramming | 21 Nov 2021
Like RayLib is made in C and then used by 50 other languages.
Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
6 projects | reddit.com/r/gamedev | 20 Nov 2021
https://www.raylib.com/ is a very nice place to start6 projects | reddit.com/r/gamedev | 20 Nov 2021
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
I also didn't see the very excellent C library raylib (well, really it's a collection) in the list.
What to do now with C++?
2 projects | reddit.com/r/learnprogramming | 19 Nov 2021
Make a game with raylib (<
Should I switch to python after learning the basics of C?
3 projects | reddit.com/r/learnprogramming | 19 Nov 2021
Check out rayLib, it's all C (and wrapped for 50 languages), use something like that to master the skills you have built. Pad github accoutn with working demonstrations of your knowledge so when you go job hunting they say "This person codes"
OpenXTalk project needs C programmer
1 project | reddit.com/r/cprogramming | 15 Nov 2021
I've been trying to bind raylib as an extension to the IDE, but I'm in way over my head. For one I don't know C from my shinola, and then there's the Builder Language that bridges foreign libraries with the IDE which is completely baffling to me.
Help with structs?
1 project | reddit.com/r/raylib | 13 Nov 2021
how does 256,256,256,256 translate to 4 chars? As defined here
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
SFML - Simple and Fast Multimedia Library
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
OpenSceneGraph - OpenSceneGraph git repository
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
vulkan-guide - Introductory guide to vulkan.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com