|8 days ago||9 days ago|
|BSD 3-clause "New" or "Revised" License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lottie – use After Effects animations in web and native apps
6 projects | news.ycombinator.com | 20 Dec 2021
Skottie: Lottie player using the Skia graphics library
Skia powers Google Chrome, Flutter, & Fuchia.
Looking for some Pro Android App Developers for some help
1 project | reddit.com/r/UTAustin | 12 Nov 2021
Android uses JNI to call native c functions to handle in scaling in pretty much any container derived from View. These C functions are provided by SKIA open source API. The specific function you're looking for is ScalePixels . They say that they use Bicubic in the comments
Using Flutter to build a native-looking desktop app for macOS and Windows
8 projects | news.ycombinator.com | 10 Nov 2021
Flutter is much closer to a "game engine" as it draws it's components using Skia  compared to e.g. React Native that creates platform native elements. So you are right, you won't get the underlying platform's widgets. Flutter should act as an intermediary and make this as frictionless as possible though so OS level changes will be propagated or exposed by Flutter or you app directly accesses them but I have no practical experiance in this.
This is not always so cut and dry awful as you might think though. The platform native widgets also have limitations and expectations that might not fit your vision of the app so even fully "native" apps might re-invent the wheel in a couple of places to make things work as they want. Also I've hardly ever come accross an application that works by just combining the basic platform widgets and not look and feel pretty basic.
Also cross platform apps not respecting e.g. Zoom, Resolution, Orientation, A11y, etc. is more often than not, just the developer's not implementing the required things. The framework might support all of these use-cases but not fully automatic in some cases.
WebKit: Introducing the layer based SVG engine
3 projects | news.ycombinator.com | 1 Nov 2021
Chrome uses Skia which AFAIK is GPU accelerated. Not sure about the SVG part though.
[ANN] Monomer, a GUI library for Haskell
11 projects | reddit.com/r/haskell | 9 Aug 2021
I took a look at using Skia, but the C bindings are marked as not stable and it does not look like an easy to distribute library (plus compiling it takes a long time).
What is the most lightweight 2D library written in kotlin, to use opengl ES2?
1 project | reddit.com/r/Kotlin | 3 Aug 2021
skr-canvas 0.1 released, drop in replacement for node-canvas. 0 system dependencies! 0 post install scripts! Support all active Node.js versions!
2 projects | reddit.com/r/node | 1 Aug 2021
https://skia.org/ is the 2D Graphics library which is used by Chrome/Firefox/Flutter/Android
Efficient, cross-platform graphics library?
5 projects | reddit.com/r/GraphicsProgramming | 29 Jun 2021
https://skia.org/ This is used by the sublime editor, so I think it'll match your use-case.
Make own GUI in C/C++
4 projects | reddit.com/r/AskProgramming | 27 Jun 2021
You could look into Skia (BSD), it's used in Chrome, Flutter, Firefox and I think LibreOffice also uses it for some platforms. The other big alternative I'm aware of is Cairo (LGPL).
2 projects | reddit.com/r/generative | 15 Jun 2021
I've been creating my own environment for generative art using SkiaSharp, which is a C# wrapper around the Skia 2D graphics library (https://skia.org).
What is the lightest C++ 3D game engine for Linux?
2 projects | reddit.com/r/gamedev | 23 Dec 2021
You might be interested in Urho3D.
I need a REALLY lightweight engine
3 projects | reddit.com/r/gamedev | 20 Dec 2021
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
achieving 00's / ps2 graphics
1 project | reddit.com/r/gamedev | 25 Sep 2021
Twitter's new font, Chirp, is apparently giving some users headaches
4 projects | news.ycombinator.com | 12 Aug 2021
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
What code only engines for C or C++ are there?
1 project | reddit.com/r/gamedev | 8 Aug 2021
I've heard good things about Urho3d, but have never used it.
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Best library for 3D development that doesn't require GLFW/GLAD etc
1 project | reddit.com/r/gamedev | 8 May 2021
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice.
Alternatives to Scratch
2 projects | reddit.com/r/WatchScratchDie | 30 Mar 2021
Urho3D (it does 2D too)
What are some alternatives?
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenSceneGraph - OpenSceneGraph git repository