bloom
wgpu-rs
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bloom | wgpu-rs | |
---|---|---|
28 | 16 | |
1,564 | 1,699 | |
-0.4% | - | |
2.0 | 9.0 | |
12 months ago | almost 3 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bloom
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Rust for web development: 3 years later
Static linking is remarkably easy: Creating small Docker images is a delight.
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How to create small Docker images for Rust
As a data point, I've served millions of HTTP requests using it, without problems.
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Which Rust web framework to choose in 2022 (with code examples)
For larger projects, I think that actix-web is the incontestable winner. That's why it's my choice for Bloom.
- The all-in-one Open Source Inbox, Calendar, Files, Contacts and much more
- Very exciting development! Do you think our lord and savior is working on Bloom 3?
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Ask HN: Are you passionate about your career in software
For me the worst part was not the job itself (I did ML related stuff) but the environment (commuting, artificial light all day long...).
Since I moved to the entrepreneurship track I'm way more happy. At first it doesn't pay so you need to have savings, but after some time (depends of the person) you start making a living and you can decide on what to work on.
Today, half of my time is dedicated to writing software that I genuinely believe have a positive impact on the world (https://github.com/skerkour/bloom), and half of my time is dedicated to writing and sharing (I'm writing a book).
The best thing that I've understood is that even if my primary skills are programming and architecture related stuff, it doesn't mean I have to code for a living. There are a lot of jobs related to programming that you can switch to.
- skerkour/bloom: The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more
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Newbie questions on design patterns in Rust
Hi, I'm not a video game programmer, I mostly do network and web programming, but I do exactly this in Rust and it works very well. Here is an example for a mailer driver, which is a trait and then implemented for multiple "backends" such as AWS SES or SMTP https://github.com/skerkour/bloom/blob/main/bloom/kernel/src/drivers/mailer/mod.rs.
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Looking for an open-source project to join part-time
What do you think about degoogle project open source => https://bloom.sh/ " The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more ".
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Rust OwnCloud
What do you think about degoogle project open source => bloom.sh " The simplest way to de-Google your life and business: Inbox, Calendar, Files, Contacts & much more ".
wgpu-rs
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Using WGPU + crates directly or Bevy?
You could start with one of examples from wgpu and tinker with it to see if that's your thing. Ie. copy hello-triangle and add more triangles / make them move, etc.
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gfx-rs ecosystem releases v0.8
wgpu-rs (https://github.com/gfx-rs/wgpu-rs) is probably closer to what you're looking for, it's a "high level wrapper" over wgpu-core (Which implements "WebGPU", an upcoming browser API for graphics using gfx-rs, and AIUI "implements" means this is what a browser might use to actually call a graphics API when javascript uses webGPU, although if you're compiling for wasm it could just call the browser APIs). It can run natively, ignore the fact it has "Web" in the name
- Rust shader translator is 2.5x faster
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GPU compute shader for SHA256 using Rust!
rust-gpu) is used for compiling a compute shader written in Rust to SPIR-V. wgpu-rs is used natively for running the GPU computation.
- GPU programming .. SYCL
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Bevy 0.5: data oriented game engine built in Rust
We let wgpu https://github.com/gfx-rs/wgpu-rs handle our graphics backend abstraction, so our OpenGL support will come whenever they implement and release it. Currently, it seems to be a WIP.
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Help a newbie (in this language) to find directions :)
It's the same thing, the Rust implementation is just called[wgpu](https://wgpu.rs/)
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Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
Same as with GLSL, isn't it? What we do in wgpu-rs examples, and that's something I expect to see more widely, is having an integration test that just parses all the WGSL in the project and reports errors. Ideally though, we'd have a set of IDE plugins to do the parsing and report errors right where you type the code. We'd appreciate any help to get these started!
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Newbie questions on design patterns in Rust
Also you could use an existing cross-platform graphics library, e.g. wgpu-rs. It supports Vulkan, Metal, DirectX, OpenGL and WebGPU. Oh and it seems to allow switching backends at compile-time via the WGPU_BACKEND environment variable, so maybe check out how they're doing it.
What are some alternatives?
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
ash - Vulkan bindings for Rust
Triox - A free file hosting server that focuses on speed, reliability and security.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
black-hat-rust - Applied offensive security with Rust - https://kerkour.com/black-hat-rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
degoogle - A huge list of alternatives to Google products. Privacy tips, tricks, and links.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
yakuza-freecam - Yakuza Freecam Tool made in Rust
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
miniserve - 🌟 For when you really just want to serve some files over HTTP right now!
gpuweb - Where the GPU for the Web work happens!