Slint
DISCONTINUED
femtovg
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Slint | femtovg | |
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60 | 7 | |
3,094 | 25 | |
- | - | |
9.9 | 0.0 | |
about 2 years ago | over 2 years ago | |
Rust, C++, JavaScript | Rust | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Slint
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Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
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Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
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BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
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What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
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Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
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Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
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Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
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Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
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State of Rust GUI in 2021?
https://sixtyfps.io/ have a toolkit with Rust with free and paid offerings. I haven't used it, but might be worth the look.
femtovg
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Bevy vector graphics library?
The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
- Is there an easy wrapper for wgpu?
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
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Electron vs. Qt for a new open-source file organization project
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
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Is Pathfinder (the graphics library) still being developed?
I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
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SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.
SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.
Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
iced - A cross-platform GUI library for Rust, inspired by Elm
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
druid - A data-first Rust-native UI design toolkit.
gtk4-rs - Rust bindings of GTK 4
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
QMetaObject crate for Rust - Integrate Qml and Rust by building the QMetaObject at compile time.
Native Windows GUI - A light windows GUI toolkit for rust
gtk-rs - Rust bindings for GTK 3
Cursive - A Text User Interface library for the Rust programming language
GuiLite - ✔️The smallest header-only GUI library(4 KLOC) for all platforms