simulator
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simulator | VoiceChatManager | |
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4 | 1 | |
2,196 | 12 | |
0.8% | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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simulator
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Is it possible to train a self driving car on google colab?
I've been trying for a while now and I started thinking it may not be possible. If anyone has managed to train a self-driving car simulator using openai gym on google colab(preferably), or on any remote server (AWS, GCP, ...) please let me know. So far, I tried carla, airsim, svl, deepdrive and they are all equally useless unless run locally with a gui. I'd really appreciate if someone suggests some way that actually can make it possible.
VoiceChatManager
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Tracking mentions began in Dec 2020.
What are some alternatives?
carla - Open-source simulator for autonomous driving research.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
deepdrive - Deepdrive is a simulator that allows anyone with a PC to push the state-of-the-art in self-driving
MissionPlanner - Mission Planner Ground Control Station for ArduPilot (c# .net)
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
InjectFix - InjectFix is a hot-fix solution library for Unity
UniTask - Provides an efficient allocation free async/await integration for Unity.
ai2thor - An open-source platform for Visual AI.
MSFS2020-PilotPathRecorder - Record your flight path with key flight information archived during the Microsoft Flight Simulator 2020 flights. Then export that data to a KML file to use with Google Earth for 3 dimensional flight analysis
SharpGLTF - glTF reader and writer for .NET Standard
TotalWarSimulator - Total War Battle simulator for AI research