SBE
Nameof C++
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SBE | Nameof C++ | |
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7 | 5 | |
3,015 | 1,933 | |
0.9% | - | |
8.5 | 6.3 | |
6 days ago | 3 months ago | |
Java | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SBE
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Possibly stupid question, is java the right language for low latency and high throughput web servers?
I was about to suggest Chronicle, but it looks like they have gone closed-source. The older version is still interesting to look through though. Aeron / Disruptor / SBE are good projects for inspiration as well.
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
Could you evaluate how it compares with SBE?
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I made an NBT-based data format, but a little more general purpose
SBE
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Parsing Protobuf at 2+GB/S: How I Learned to Love Tail Calls in C
Consider a valid protobuf message with such a field. If you can locate the field value bytes, you can write a new value to the same location without breaking the message. It's obviously possible to the same with the varint type too, as long as you don't change the number of bytes - not so practical, but useful for enum field which has a limited set of useful values (usually less than 128).
Pregenerating protobuf messages you want to send and then modifying the bytes in-place before sending is going to give you a nice performance boost over "normal" protobuf serialization. It can be useful if you need to be protobuf compatible, but it's obviously better to use something like SBE - https://github.com/real-logic/simple-binary-encoding
Nameof C++
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Added reflection to C++ just to make my game work.
In general, nameof for reflection
- Nameof: Simply Obtain The Name Of A C++ Variable, Type, Function, Or Macro
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self_macro: A macro to get the enclosing struct type without naming it
There is also nameof
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Apache Avro - Apache Avro is a data serialization system.
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
Boost.Serialization - Boost.org serialization module
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
smf - Fastest RPC in the west
Apache Thrift - Apache Thrift
Bitsery - Your binary serialization library
Persistent Collection - A Persistent Java Collections Library
cereal - A C++11 library for serialization