SBE
FlatBuffers
SBE | FlatBuffers | |
---|---|---|
7 | 50 | |
3,096 | 23,184 | |
0.6% | 0.6% | |
9.2 | 8.5 | |
9 days ago | 5 days ago | |
Java | C++ | |
Apache License 2.0 | Apache License 2.0 |
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SBE
- Simple Binary Encoding (SBE) – High Performance Message Codec
- Simple Binary Encoding (SBE)
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Possibly stupid question, is java the right language for low latency and high throughput web servers?
I was about to suggest Chronicle, but it looks like they have gone closed-source. The older version is still interesting to look through though. Aeron / Disruptor / SBE are good projects for inspiration as well.
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
Could you evaluate how it compares with SBE?
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Simple Binary Encoding (SBE) now supports Rust
The Simple Binary Encoding (SBE) project now includes support for generating Rust code. Generated code produced does not use unsafe and has no dependencies on any other crates.
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I made an NBT-based data format, but a little more general purpose
SBE
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Parsing Protobuf at 2+GB/S: How I Learned to Love Tail Calls in C
Consider a valid protobuf message with such a field. If you can locate the field value bytes, you can write a new value to the same location without breaking the message. It's obviously possible to the same with the varint type too, as long as you don't change the number of bytes - not so practical, but useful for enum field which has a limited set of useful values (usually less than 128).
Pregenerating protobuf messages you want to send and then modifying the bytes in-place before sending is going to give you a nice performance boost over "normal" protobuf serialization. It can be useful if you need to be protobuf compatible, but it's obviously better to use something like SBE - https://github.com/real-logic/simple-binary-encoding
FlatBuffers
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JSON vs FlatBuffers vs Protocol Buffers
According to the official website:
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gRPC: The Bad Parts
> Protobuf is intentionally designed to NOT require any parsing at all.
As others have mentioned, this is simply not the case, and the VARINT encoding is a trivial counterexample.
It is this required decoding/parsing that (largely) distinguishes protobuf from Google's flatbuffers:
https://github.com/google/flatbuffers
https://flatbuffers.dev/
Cap'n Proto (developed by Kenton Varda, the former Google engineer who, while at Google, re-wrote/refactored Google's protobuf to later open source it as the library we all know today) is another example of zero-copy (de)serialization.
- FlatBuffers – an efficient cross platform serialization library for many langs
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Cap'n Proto 1.0
I don't work at Cloudflare but follow their work and occasionally work on performance sensitive projects.
If I had to guess, they looked at the landscape a bit like I do and regarded Cap'n Proto, flatbuffers, SBE, etc. as being in one category apart from other data formats like Avro, protobuf, and the like.
So once you're committed to record'ish shaped (rather than columnar like Parquet) data that has an upfront parse time of zero (nominally, there could be marshalling if you transmogrify the field values on read), the list gets pretty short.
https://capnproto.org/news/2014-06-17-capnproto-flatbuffers-... goes into some of the trade-offs here.
Cap'n Proto was originally made for https://sandstorm.io/. That work (which Kenton has presumably done at Cloudflare since he's been employed there) eventually turned into Cloudflare workers.
Another consideration: https://github.com/google/flatbuffers/issues/2#issuecomment-...
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Anyone has experience with reverse engineering flatbuffers?
Much more in the discussion of this particular issue onGitHub: flatbuffers:Reverse engineering #4258
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
- flatbuffers - FlatBuffers: Memory Efficient Serialization Library
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How do AAA studios make update-compatible save systems?
If json files are a concern because of space, you can always look into something like protobuffers or flatbuffers. But whatever you use, you should try to find a solution where you don't have to think about the actual serialization/deserialization of your objects, and can just concentrate on the data.
- QuickBuffers 1.1 released
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Choosing a protocol for communication between multiple microcontrollers
Or, as an alternative to protobuffers, there's also flatbuffers, which is lighter weight and needs less memory: https://google.github.io/flatbuffers/
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
Apache Avro - Apache Avro is a data serialization system.
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
Boost.Serialization - Boost.org serialization module
cereal - A C++11 library for serialization
Apache Thrift - Apache Thrift
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
Kryo - Java binary serialization and cloning: fast, efficient, automatic