SBE
Cap'n Proto
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SBE | Cap'n Proto | |
---|---|---|
7 | 66 | |
3,015 | 11,163 | |
0.9% | 1.2% | |
8.5 | 9.3 | |
7 days ago | 2 days ago | |
Java | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SBE
- Simple Binary Encoding (SBE) – High Performance Message Codec
- Simple Binary Encoding (SBE)
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Possibly stupid question, is java the right language for low latency and high throughput web servers?
I was about to suggest Chronicle, but it looks like they have gone closed-source. The older version is still interesting to look through though. Aeron / Disruptor / SBE are good projects for inspiration as well.
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GitHub - realtimetech-solution/opack: Fast object or data serialize and deserialize library
Could you evaluate how it compares with SBE?
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Simple Binary Encoding (SBE) now supports Rust
The Simple Binary Encoding (SBE) project now includes support for generating Rust code. Generated code produced does not use unsafe and has no dependencies on any other crates.
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I made an NBT-based data format, but a little more general purpose
SBE
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Parsing Protobuf at 2+GB/S: How I Learned to Love Tail Calls in C
Consider a valid protobuf message with such a field. If you can locate the field value bytes, you can write a new value to the same location without breaking the message. It's obviously possible to the same with the varint type too, as long as you don't change the number of bytes - not so practical, but useful for enum field which has a limited set of useful values (usually less than 128).
Pregenerating protobuf messages you want to send and then modifying the bytes in-place before sending is going to give you a nice performance boost over "normal" protobuf serialization. It can be useful if you need to be protobuf compatible, but it's obviously better to use something like SBE - https://github.com/real-logic/simple-binary-encoding
Cap'n Proto
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Mysterious Moving Pointers
Yeah I pretty much only use my own alternate container implementations (from KJ[0]), which avoid these footguns, but the result is everyone complains our project is written in Kenton-Language rather than C++ and there's no Stack Overflow for it and we can't hire engineers who know how to write it... oops.
[0] https://github.com/capnproto/capnproto/blob/v2/kjdoc/tour.md
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Show HN: Comprehensive inter-process communication (IPC) toolkit in modern C++
- may massively reduce the latency involved.
Those sharing Cap'n Proto-encoded data may have particular interest. Cap'n Proto (https://capnproto.org) is fantastic at its core task - in-place serialization with zero-copy - and we wanted to make the IPC (inter-process communication) involving capnp-serialized messages be zero-copy, end-to-end.
That said, we paid equal attention to other varieties of payload; it's not limited to capnp-encoded messages. For example there is painless (<-- I hope!) zero-copy transmission of arbitrary combinations of STL-compliant native C++ data structures.
To help determine whether Flow-IPC is relevant to you we wrote an intro blog post. It works through an example, summarizes the available features, and has some performance results. https://www.linode.com/blog/open-source/flow-ipc-introductio...
Of course there's nothing wrong with going straight to the GitHub link and getting into the README and docs.
Currently Flow-IPC is for Linux. (macOS/ARM64 and Windows support could follow soon, depending on demand/contributions.)
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Condvars and atomics do not mix
FWIW, my C++ toolkit library, KJ, does the same thing.[0]
But presumably you could still write a condition predicate which looks at things which aren't actually part of the mutex-wrapped structure? Or does is the Rust type system able to enforce that the callback can only consider the mutex-wrapped value and values that are constant over the lifetime of the wait? (You need the latter e.g. if you are waiting for the mutex-wrapped value to compare equal to some local variable...)
[0] https://github.com/capnproto/capnproto/blob/e6ad6f919aeb381b...
- Cap'n'Proto: infinitely faster than Protobuf
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I don’t understand zero copy
The second one is to encode data in such a way that you can read it and operate on it directly from the buffer. You write data in a layout that is the same, or easily transformed as types in memory. To do that you usually need to encode with a known schema, only Sized types to efficiently compute fields locations as offsets in the buffer, and you usually represent pointers as offset into the encode. You can look at capnproto protocol for instance https://capnproto.org/
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OpenTF Renames Itself to OpenTofu
Worked well for Cap'n Proto (the cerealization protocol)! https://capnproto.org/
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A Critique of the Cap'n Proto Schema Language
With all due respect, you read completely wrong.
* The very first use case for which Cap'n Proto was designed was to be the protocol that Sandstorm.io used to talk between sandbox and supervisor -- an explicitly adversarial security scenario.
* The documentation explicitly calls out how implementations should manage resource exhaustion problems like deep recursion depth (stack overflow risk).
* The implementation has been fuzz-tested multiple ways, including as part of Google's oss-fuzz.
* When there are security bugs, I issue advisories like this:
https://github.com/capnproto/capnproto/tree/v2/security-advi...
* The primary aim of the entire project is to be a Capability-Based Security RPC protocol.
- Cap'n Proto: serialization/RPC system – core tools and C++ library
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Sandstorm: Open-source platform for self-hosting web app
I like how they use capability-based security [0] and use Cap'n Proto protocol. This is another technology that is slow to get broad adoption, but has many things going for when compared to e.g. Protocol Buffers (Cap'n Proto is created by the primary author of Protobuf v2, Kenton Varda).
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Apache Avro - Apache Avro is a data serialization system.
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
Boost.Serialization - Boost.org serialization module
Apache Thrift - Apache Thrift
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]