simdjson VS GTAO_Booster_PoC

Compare simdjson vs GTAO_Booster_PoC and see what are their differences.

simdjson

Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks (by simdjson)
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simdjson GTAO_Booster_PoC
65 8
18,362 2,808
1.2% -
9.2 0.0
14 days ago over 2 years ago
C++ C
Apache License 2.0 Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

simdjson

Posts with mentions or reviews of simdjson. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-20.
  • Tips on adding JSON output to your command line utility. (2021)
    2 projects | news.ycombinator.com | 20 Apr 2024
    It's also supported by simdjson [0] (which has a lot of language bindings [1]):

    > Multithreaded processing of gigantic Newline-Delimited JSON (ndjson) and related formats at 3.5 GB/s

    [0] https://simdjson.org/

    [0] https://github.com/simdjson/simdjson?tab=readme-ov-file#bind...

  • 1BRC Merykitty's Magic SWAR: 8 Lines of Code Explained in 3k Words
    4 projects | news.ycombinator.com | 9 Mar 2024
  • Training great LLMs from ground zero in the wilderness as a startup
    3 projects | news.ycombinator.com | 6 Mar 2024
  • simdjson: Parsing Gigabytes of JSON per Second
    1 project | news.ycombinator.com | 23 Jan 2024
  • Use any web browser as GUI, with Zig in the back end and HTML5 in the front end
    17 projects | news.ycombinator.com | 1 Jan 2024
    String parsing is negligible compared to the speed of the DOM which is glacially slow: https://news.ycombinator.com/item?id=38835920

    Come on, people, make an effort to learn how insanely fast computers are, and how insanely inefficient our software is.

    String parsing can be done at gigabytes per second: https://github.com/simdjson/simdjson If you think that is the slowest operation in the browser, please find some resources that talk about what is actually happening in the browser?

  • Cray-1 performance vs. modern CPUs
    4 projects | news.ycombinator.com | 25 Dec 2023
    Thanks for all the detailed information! That answers a bunch of my questions and the implementation of strlen is nice.

    The instruction I was thinking of is pshufb. An example ‘weird’ use can be found for detecting white space in simdjson: https://github.com/simdjson/simdjson/blob/24b44309fb52c3e2c5...

    This works as follows:

    1. Observe that each ascii whitespace character ends with a different nibble.

    2. Make some vector of 16 bytes which has the white space character whose final nibble is the index of the byte, or some other character with a different final nibble from the byte (eg first element is space =0x20, next could be eg 0xff but not 0xf1 as that ends in the same nibble as index)

    3. For each block where you want to find white space, compute pcmpeqb(pshufb(whitespace, input), input). The rules of pshufb mean (a) non-ascii (ie bit 7 set) characters go to 0 so will compare false, (b) other characters are replaced with an element of whitespace according to their last nibble so will compare equal only if they are that whitespace character.

    I’m not sure how easy it would be to do such tricks with vgather.vv. In particular, the length of the input doesn’t matter (could be longer) but the length of white space must be 16 bytes. I’m not sure how the whole vlen stuff interacts with tricks like this where you (a) require certain fixed lengths and (b) may have different lengths for tables and input vectors. (and indeed there might just be better ways, eg you could imagine an operation with a 256-bit register where you permute some vector of bytes by sign-extending the nth bit of the 256-bit register into the result where the input byte is n).

  • Codebases to read
    5 projects | /r/cpp | 5 Dec 2023
    Additionally, if you like low level stuff, check out libfmt (https://github.com/fmtlib/fmt) - not a big project, not difficult to understand. Or something like simdjson (https://github.com/simdjson/simdjson).
  • Simdjson: Parsing Gigabytes of JSON per Second
    1 project | news.ycombinator.com | 30 Nov 2023
  • Building a high performance JSON parser
    19 projects | news.ycombinator.com | 5 Nov 2023
    Everything you said is totally reasonable. I'm a big fan of napkin math and theoretical upper bounds on performance.

    simdjson (https://github.com/simdjson/simdjson) claims to fully parse JSON on the order of 3 GB/sec. Which is faster than OP's Go whitespace parsing! These tests are running on different hardware so it's not apples-to-apples.

    The phrase "cannot go faster than this" is just begging for a "well ackshully". Which I hate to do. But the fact that there is an existence proof of Problem A running faster in C++ SIMD than OP's Probably B scalar Go is quite interesting and worth calling out imho. But I admit it doesn't change the rest of the post.

  • New package : lspce - a simple LSP Client for Emacs
    4 projects | /r/emacs | 30 Jun 2023
    I have same question as /u/JDRiverRun : how do you deal with JSON, do you parse json on Rust side or on Emacs side. I see that you are requiring json.el in your lspce.el, but I haven't looked through entire file carefully. If you parse on Rust side, do you use simdjson (there are at least two Rust bindings to it)? If yes, what are your impressions, experiences compared to more "standard" json library?

GTAO_Booster_PoC

Posts with mentions or reviews of GTAO_Booster_PoC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-21.
  • Rumors of GTA online exploits allowing remote code execution on gamer PCs
    2 projects | news.ycombinator.com | 21 Jan 2023
    Everyone should keep in mind that this is the same game whose client-update-handshake-dance largely consisted of an enormous JSON of all the updates that had ever been done to the gamestate, which then got parsed naively. This situation was recognized and patched [0] by an interested third party [1].

    Not a slight against the code monkey that implemented it that way, because they surely didn't bother to think about complexity consequences when the gamestate was new and the JSON wasn't 10MB yet, but a slight on Rockstar, because the cash cow that GTA:O turned out to be deserves some fuckin' maintenance, doesn't it? Then again, the eye-popping prevalence of hax0rs in Rockstar games probably ought to signify priorities to even the most casual observer. As others in these comments observe, with what those hackers can achieve, it's not surprising to learn there's RCEs too.

    [0] https://github.com/tostercx/GTAO_Booster_PoC

    [1] https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times...

  • Kiddion's Status
    1 project | /r/Kiddions | 16 Mar 2021
    The update was in line with the work of a guy named t0st, who found out why the loading times were so slow in the start and he made a [proof of concept fix](https://github.com/tostercx/GTAO_Booster_PoC) which Rockstar has awarded him $10,000 irl for.
  • GTA V PC online load times reduced drastically by a modder
    1 project | /r/GTAV | 4 Mar 2021
    This is an article that reports load times for GTA V PC online were reduced by at least 70% using a mod. Files and instructions to build the mod are found here.
  • Gta V loading times
    1 project | /r/lowendgaming | 2 Mar 2021
  • How I cut GTA Online loading times by 70%
    7 projects | /r/programming | 28 Feb 2021
    How likely is one to get suspended if one uses the proof of concept for playing the game
    1 project | /r/gtaonline | 28 Feb 2021
    The proof of concept source code is on Github.
    3 projects | news.ycombinator.com | 28 Feb 2021

What are some alternatives?

When comparing simdjson and GTAO_Booster_PoC you can also consider the following projects:

RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API

Jansson - C library for encoding, decoding and manipulating JSON data

jsoniter - jsoniter (json-iterator) is fast and flexible JSON parser available in Java and Go

UIforETW - User interface for recording and managing ETW traces

json - JSON for Modern C++

caprine - Elegant Facebook Messenger desktop app

json-schema-validator - JSON schema validator for JSON for Modern C++

pysimdjson - Python bindings for the simdjson project.

JsonCpp - A C++ library for interacting with JSON.

winsdk-10

json - A C++11 library for parsing and serializing JSON to and from a DOM container in memory.

ucrt