shotcaller
go-plugin
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shotcaller | go-plugin | |
---|---|---|
16 | 30 | |
141 | 4,954 | |
- | 1.9% | |
7.3 | 6.7 | |
almost 3 years ago | 29 days ago | |
Rust | Go | |
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
go-plugin
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Show HN: Togomak – declarative pipeline orchestrator based on HCL and Terraform
I am looking forward to a mix of both - I am hoping to add a concept called "operator" which would be a go-plugin [1], just like terraform providers, but build backends. So, someone would be able to, say, write a Slack plugin (in Go, or anything over RPC) which sends a message once a build is complete - like Jenkins/GitHub actions, or just scripts that we can reuse like GitLab CI through `modules`.
Perhaps a new registry where we can push custom modules and providers (operators in this case), I'm curious to know about if we have any existing implementations we could reuse for the registry.
- Show HN: Clace – Platform for secure internal web applications
- Wazero: Zero dependency WebAssembly runtime written in Go
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referencing packages on the internet and using go plugin
I'd recommend looking into a different approach for plugins such as hashicorp/go-plugin (which uses multiple process PIDs and RPC communication between them) or traefik/yaegi (which implements a Go-compatible scripting language that can be interpreted at runtime and which still supports most Go modules).
- Can Go dynamically load library module at runtime?
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Binary packages alternative
You'll never fully protect your code from someone who's dead-set on reverse-engineering it, however, you can use https://github.com/hashicorp/go-plugin or a similar RPC technique, which will let you ship binary plugins and will also be less fragile and janky compared to something made with `-buildmode=plugin`.
- Trying to build Rust Plugin System
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How would you guys support plugins in a Go app? (or any other compiled language for that matter)
The plugin system that hashicorp uses for all their projects works very well. It's essentially a local RPC implementation. https://github.com/hashicorp/go-plugin
- Change go code behaviour at runtime
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Is the documentation for making non-go plugins in the go-plugin repo outdated?
can you try older go-plugin versions? The only major change in v1.4.4 was a bugfix for automtls. https://github.com/hashicorp/go-plugin/blob/master/CHANGELOG.md
What are some alternatives?
listudy - Listudy - chess training server
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
OS-NVR - OS-NVR is a lightweight extensible CCTV system. Mirror of Codeberg.
VimMode.spoon - Adds vim keybindings to all OS X inputs
go-plugin-benchmark - Benchmark comparing the go plugin package to other plugin implementations
vopono - Run applications through VPN tunnels with temporary network namespaces
rust - Empowering everyone to build reliable and efficient software.
fingine - A personal finance simulation engine in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
os-nvr