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Cross Platform TCP/UDP Table
2 projects | reddit.com/r/csharp | 29 Jul 2022
Networking lib/framework for multiplayer servers ?
6 projects | reddit.com/r/csharp | 3 Oct 2021
What are some alternatives?
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
LiteNetLib - Lite reliable UDP library for Mono and .NET
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
MicroWebSrv2 - The last Micro Web Server for IoTs (MicroPython) or large servers (CPython), that supports WebSockets, routes, template engine and with really optimized architecture (mem allocations, async I/Os). Ready for ESP32, STM32 on Pyboard, Pycom's chipsets (WiPy, LoPy, ...). Robust, efficient and documented!
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
PurpleExplorer - cross-platform Azure Service Bus explorer (Windows, MacOS, Linux)
FastEndpoints - A light-weight REST API development framework for ASP.Net 6 and newer. [Moved to: https://github.com/FastEndpoints/Library]
Boost.Beast - HTTP and WebSocket built on Boost.Asio in C++11
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
EmbedIO - A tiny, cross-platform, module based web server for .NET