sharp
howler.js
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sharp | howler.js | |
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96 | 39 | |
27,892 | 22,898 | |
- | - | |
9.4 | 4.1 | |
8 days ago | 2 months ago | |
JavaScript | JavaScript | |
Apache License 2.0 | MIT License |
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sharp
- Sharp – fast image conversion in Node.js
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Optimizing Image Display with Blur Placeholder and Lazyload
blur is a technique to blur images while reducing the file size surprisingly. blur works by enlarging the pixels of the image, which reduces the details of the image, and the number of colors also decreases, thus saving storage space. Sharp is a popular image processing library in Node.js, and it supports the blur function. After going through the blur function, the image size at this point is only a few KB, which is reasonable for an image placeholder in the article.
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Organize the mess of your photo folders with Node
sharp
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Creating Chess Board SVGs, PNGs, and GIFs
For simplicity, I will be generating PNGs with JavaScript/Node and the Sharp image library. Any library that can convert between pixel arrays and image files will make the process quite straightforward.
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My Journey to Accelerate Load Times in Heavy Frontend
There is also a library that Next.js itself uses: sharp. It can be setup as Node.js service. I even played around a little: image-proxy-service
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Automated Image Compression: A Vite Plugin Using Sharp
Sharp Documentation: Link
- Using SVG to create simple sparkline charts
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JavaScript Gom Jabbar
ESLint does an amazing job in detecting floating promises. I've not had it miss one, ever. When adding this to a project, I've discovered multiple accidental bugs due to a missing "await" keyword--bugs that were extremely subtle and intermittent in many cases.
The only thing it can't do is determine that you actually did handle the promise later. Which is fine. It's a LINTING RULE, and false positives are the name of the game.
What's BAD is when you accidentally miss handling a promise at all. It's an invisible error without the linting rule.
Your other comments...don't even make sense. You're going to build a Lanczos filter by hand? Or you're only going to ... compile ImageMagick to WebAssembly?!, ... an implementation which is tremendously slower (nearly unusably so for large images) than that of Sharp:
https://www.npmjs.com/package/sharp
... which is simply an import away?
No, what you're doing is called "motivated reasoning." You've concluded that Deno is the best, and you're reinterpreting all of my complaints in convoluted ways to support your predetermined conclusion.
Standard fanboy behavior. Or troll behavior. I cite Poe's Law as why it's impossible to tell the difference.
- How does next/image work?
- Image processing alongside a Express server
howler.js
- Howler JavaScript – Audio library for the modern web
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Interactive articles with audio on click/hover?
I don’t have any references on hand but I know what you’re talking about and have created similar stuff using https://howlerjs.com
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Need help with unexpected state
Hi /r/react. I'm fairly new to react and I can't quite figure out what I'm doing wrong here. Hoping someone can help point me in the right direction. I've built a web-based audio player that pulls tracks from a secure backend, and uses howler.js to play the audio.
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Image Clicking Plays Sound
Take a look at the howler library.
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Spice Up Your Svelte App with Sound Interactions using svelte-sound 😎
Lightweight and performant: It uses only the core of howler.js, a popular JavaScript audio library for the modern web. Howler.js handles all the edge cases and bugs across browsers and platforms, supports all codecs for full cross-browser compatibility, and caches sounds for better performance.
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What is the best method fast / low latency method of repeatedly triggering a sound on keypress?
https://github.com/goldfire/howler.js Howler is a nice high level wrapper for the web audio api. I’ve found it to work well for similar cases
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Simple way to play audio from URLs? (to help kids with language difficulties)
Open Prompt from js import alert, prompt, localStorage, window, confirm, Audio import time import random import re horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true") def promptMe(): user_answer = str(prompt("play? (yes) or (no)")) if user_answer.lower() == 'yes': horn.play() print('yes') print('end')
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Getting Started with PyScript [2023]
horn = Audio.new("https://github.com/goldfire/howler.js/blob/master/examples/3d/assets/sprite.mp3?raw=true")
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Ask HN: Those making $0/month or less on side projects – Show and tell
Thanks. The spatial audio is just a feature of the excellent https://howlerjs.com/.
But I added MIDI keyboard support to the secret fart piano recently and thus Firefox throws up a scary warning. It's now disabled unless you access https://frt.rip#midi. But you can also use your computer keyboard to play/fart a little tune, see Web Inspector for instructions :)
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I want to make a web music player in java script but I don't know where to store music files and how to play them on client. What should I use?
When it comes to playing music in the Browser my go to library is https://howlerjs.com/. It uses Web Audio API and falls back to HTML5 Audio in older browsers.
What are some alternatives?
jimp - An image processing library written entirely in JavaScript for Node, with zero external or native dependencies.
tonejs-instruments - A small instrument sample library with quick-loader for tone.js
squoosh - Make images smaller using best-in-class codecs, right in the browser.
meyda - Audio feature extraction for JavaScript.
gm - GraphicsMagick for node
waveform-playlist - Multitrack Web Audio editor and player with canvas waveform preview. Set cues, fades and shift multiple tracks in time. Record audio tracks or provide audio annotations. Export your mix to AudioBuffer or WAV! Add effects from Tone.js. Project inspired by Audacity.
Next.js - The React Framework
camilladsp - A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
pica - Resize image in browser with high quality and high speed
use-sound - A React Hook for playing sound effects
sveltekit-image-plugin - SvelteKit demo code for using vite-imagetools to add cached, responsive, Next-Gen images to a SvelteKit site with no cumulative layout shift.
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).