shapez.io
SNKRX
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shapez.io | SNKRX | |
---|---|---|
87 | 21 | |
6,162 | 1,199 | |
1.1% | - | |
0.0 | 0.0 | |
24 days ago | almost 2 years ago | |
JavaScript | Lua | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shapez.io
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Niagara Launcher
You can pay for FOSS software. I do it to support FOSS developers and maintainers.
software example: Krita https://store.steampowered.com/app/280680/Krita/ source code https://invent.kde.org/graphics/krita
game example: Shapez https://store.steampowered.com/app/1318690/shapez/ https://github.com/tobspr-games/shapez.io
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What is your opinion on gaming?
Shapez.io is sold Steam but the source code and build instructions are on github: https://github.com/tobspr-games/shapez.io
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Shapez on Epic for free!!
It's been free on github the whole time 😝
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Any free games similar to factorio?
It's free on github too :P
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Does anyone know how to build Shapezio from source?
apparently the instructions from github are outdated or something
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Did you ever published an electron application on Steam?
I have experience in releasing an Capture Note made with Electron and there are some annoying processes, but it is possible without as much difficulty as I thought. From what I know, there are also games that have been released. Try looking for "Danger Crew" or Shapez. Shapez is open source, so it may be more helpful.
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Built Shapez.io from github on Ubuntu 20.04; now I need to build a complex shape to level up, but I don't have a stacker yet? Is this broken?
It's possible that this is a bug in how I've built the local version, or that the local version is only a demo. So I have filed https://github.com/tobspr-games/shapez.io/issues/1500 to see if that's the case.
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Is it possible to release an electronJS (html, js) on steam? Is there any rules to respect for the executable?
Pretty sure shapez.io is an Electron app, and that's on Steam.
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Would it be a really bad idea to make your game open source? Give it a forum where anyone can commission features, and ask for donations from players/ modders to fund managing and debugging the project, keeping it a coherent whole.
Hmm, like Thrive and Shapez.io?
- What open source games do you play?
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
What are some alternatives?
Mindustry - The automation tower defense RTS
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.
kaboom.js - 💥 JavaScript game library
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
Techmino - Techmino:方块研究所唯一官方仓库(Github)
goldberg_emulator
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
shapez.io - shapez.io is an open source base building game inspired by factorio! Available on web & desktop
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
CnC_Remastered_Collection
open-project-1 - Unity Open Project #1: Chop Chop