shader-doodle
A friendly web-component for writing and rendering shaders. (by halvves)
webgl-mipmaps-explainer
explore mipmap and anisotropic filtering options in webgl2 (by gnikoloff)
shader-doodle | webgl-mipmaps-explainer | |
---|---|---|
2 | 1 | |
562 | 1 | |
9.3% | - | |
0.0 | 4.9 | |
about 2 years ago | over 1 year ago | |
JavaScript | JavaScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shader-doodle
Posts with mentions or reviews of shader-doodle.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-12-14.
- Show HN: Svader – Create GPU-rendered Svelte components
-
Can anyone identify what jeen-yuhs.com is using to create the static effect?
It seems to be the component. Found the docs on GitHub.
webgl-mipmaps-explainer
Posts with mentions or reviews of webgl-mipmaps-explainer.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Sharper mipmapping using shader based supersampling with WebGL
And ofc, here is the source too: https://github.com/gnikoloff/webgl-mipmaps-explainer
What are some alternatives?
When comparing shader-doodle and webgl-mipmaps-explainer you can also consider the following projects:
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
three-noise - Simple gradient noise library for use with Three.js. Now with fBm!
Blotter - A JavaScript API for drawing unconventional text effects on the web.
celestiary - Astronomical simulator of solar system and local stars