serve
Godot
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serve | Godot | |
---|---|---|
9 | 2,743 | |
9,157 | 82,940 | |
0.8% | 2.1% | |
4.7 | 10.0 | |
3 months ago | 5 days ago | |
TypeScript | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
serve
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How to debug TypeScript in Chrome
The above code starts a static server (Vercel’s serve) in port 3000. Open the URL in Chrome, open the DevTools, and click the Source tab. You’ll see main.ts as follows:
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The future of React projects on Heroku
Another alternative that comes to my mind it is to use the node.js buildpack and serve the static files using serve or similar.
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Trouble Enabling FAST_REFRESH
If you don't know how to create a backend, you can try https://npmjs.com/package/serve which is a command that will run a simple server that just serves you the files in a folder (kinda like /public does) but it runs separately from CRA/Webpack so will not affect your app. You then have to take care of fetching and updating the data with fetch() as often as you need.
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Webpack taking ages to load page AFTER build is complete
In app.jsx I've tried removing all the root code and just rendered a typical "Hello World" p tag and it doesn't take nearly as long. I've also ran a basic web server infront of the build folder using serve which suggests it might webpack-dev-server that is having issues with the size of the application (Or could it be saying it's built before it actually is?).
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Vercel raises $150M Series D at $2.5B valuation
Maybe I was lacking context a bit. I was referencing this actually: https://github.com/vercel/serve/pull/680
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is there a way to turn a godot project into a website?
https://github.com/vercel/serve (nodejs implementation, therefore requires npm or yarn being installed which are package managers for node)
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Hat.sh V2 release - simple, fast, secure client-side file encryption.
React.js/ Next.js / Material-UI / Browserify (bundle packaging) / Serve (static site serving) / React-Dropzone (file drag drop) / React-Idle-Timer / zxcvbn.js (Password strength estimation)
- Already have a domain. Best place for hosting and SSL?
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Easiest way to test HTML5 exports on Windows 10?
https://github.com/vercel/serve (that one should run on every system since it's implemented in NodeJS)
Godot
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
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no cell on microbe stage
Thrive is starting. Log output (due to buffering this is likely not in real time): Godot Engine v3.5.stable.mono.thrive.d2ad79a40 - https://godotengine.org OpenGL ES 3.0 Renderer: GeForce GT 710/PCIe/SSE2 Async. shader compilation: OFF
What are some alternatives?
zxcvbn - Low-Budget Password Strength Estimation
bevy - A refreshingly simple data-driven game engine built in Rust
scrypt - The scrypt key derivation function was originally developed for use in the Tarsnap online backup system and is designed to be far more secure against hardware brute-force attacks than alternative functions such as PBKDF2 or bcrypt.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
react-idle-timer - User activity timer component
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
serve - A very simple HTTP server to serve static files in a directory. Run 'serve' to start serving files!
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
webpassgen - Simple web-based password generator
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
browserify - browser-side require() the node.js way
ursina - A game engine powered by python and panda3d.