warp
bevy
warp | bevy | |
---|---|---|
66 | 595 | |
9,920 | 40,546 | |
0.4% | 1.7% | |
5.9 | 10.0 | |
11 months ago | about 18 hours ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
warp
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Hyper – A fast and correct HTTP implementation for Rust
I tried warp [0] and I am unimpressed so far. Pretty complex, limited documentation, buggy. The builder paradigm they used feels pretty constrained and, in my opinion, achieve the opposite of the simplicity it is supposed to bring. I was surprised it is so popular.
Maybe I need more time or a favorable comparison to another framework to appreciate it.
[0] https://github.com/seanmonstar/warp
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How in hell can Warp be considered "super easy"?
Have you gone through the (examples)[https://github.com/seanmonstar/warp/blob/master/examples/]? There's actually a lot of explicit instructions here on how to use Warp, and all of them are very straightforward to read (e.g., (this example with route parameters and a POST'ed body)[https://github.com/seanmonstar/warp/blob/master/examples/body.rs])
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Custom Warp error messages
There are numerous guides how to do custom error messages using the routes .recover() method (including the official one ), but it seems quite inflexible since I can't (seem to?) pass the actual error messages back to user.
- Rendering a Rust project's file dependency tree in the terminal
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Is there a more practical way to let warp respond to incoming requests?
What I see on the examples for the warp crate is that the examples do this:
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I turned The Rust Book into a crate
You might want to consider using Alacritty instead of Warp. Warp is VC-funded, macOS only, closed source, and it phones home. They also kinda stole the name of a web framework.
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I made rust-webapp-template
warp server,
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Help with warp routes
Hello, I'd need some help with warp routes since I'm not familiar with the framework. If somebody knows how to do this I'd appreciate very much.
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Any Rust based forum software?
If one were to undertake a project of developing something like this, which is the best web framework for it. I did some cursory research and discovered these back-end frameworks - actix, axum, poem, salvo, warp, gotham and rocket.
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shuttle v0.7.1 has been released (improved isolation, new supported frameworks, QOL improvements)
We've added support for the warp, salvo & thruster frameworks
bevy
- Iced/Bevy/Dioxus developers debate open source ethics of reuse vs. recognition
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Retro Boy: simple Game Boy emulator written in Rust, can be played on the web
> I hear a few problems with the audio emulation, (mostly clicks that shouldn't be there)
Almost anything WASM+Audio seems to do that in browsers today, unless you're really really careful about what you're doing and leverage multiple threads. I think the issue is mostly around single-thread contexts, where it has to switch between playing audio and other things.
I hit the very same issue myself with Bevy not too long time ago, and tracking this issue which has some further links if you wanna go down a rabbit-hole: https://github.com/bevyengine/bevy/issues/4078
- The "No Clear Winner" Era of Federated Microblogging
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Show HN: Rust Vector and Quaternion Lib
bevy_math also uses glam, re-exported in the prelude: https://github.com/bevyengine/bevy/blob/cc69fdd0c63ea79fda4f...
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Exploring Rust: A Rubyist's Perspective
Since my project is built with Bevy, understanding its core concepts was very important. Bevy's entity-component-system (ECS) architecture makes game development modular and efficient, allowing for highly decoupled systems.
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Three-nanite: Unreal Nanite in Three.js
Not a very impressive example yet, it's mainly there for our CI system[1] to ensure that no one accidentally breaks the meshlet feature, but there is an example you can run to get a basic idea of the feature.
You can download Bevy https://github.com/bevyengine/bevy, and run `cargo run --release --examples meshlet --features meshlet`. After it compiles you'll get prompted to download a bunny.meshlet_mesh file. Click the link to download and create and place it in the appropriate folder, and then run the example again.
There's also this video from the Bevy 0.14 release notes demonstrating it, but performance/quality has improved a _lot_ since then: https://bevyengine.org/news/bevy-0-14/many_bunnies.mp4
[1]: https://thebevyflock.github.io/bevy-example-runner
- Zig; what I think after months of using it
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DeepSeek: X2 Speed for WASM with SIMD
Here, give it a shot - I'm at work so I can't try again right now, but last I did was use claude+context, chatGPT 4o with just chatting, Copilot in Neovim, and Aider w/ claude + uploading all the files as context.
I even went so far as to grab relevant examples from https://github.com/bevyengine/bevy/tree/latest/examples#exam... , adding relevant ones as I saw fit.
It took a long time to get anything that would compile, way longer than just reading + doing, and it was eventually wrong anyway. This is a recurring issue with Rust, and I'd love a workaround since I spend 60+h/week writing it. Probably a skill issue.
https://gist.github.com/jodavaho/8fb042fab33c1aaa95cd67144da...
- Drag and Drop Images into Bevy 0.15 on the web
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The Color of Noise – The Witness (2014)
I was looking through the source code for Bevy's Screen-Space-Ambient-Occlusion (SSAO) implementation and noticed they are using blue noise as well:
https://github.com/bevyengine/bevy/blob/56d559102858d4ce8a5b...
That link takes you to this shadertoy:
https://www.shadertoy.com/view/3tB3z3
What are some alternatives?
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
Godot - Godot Engine – Multi-platform 2D and 3D game engine
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
rust-sdl2 - SDL2 bindings for Rust
hyperterm - A terminal built on web technologies
Amethyst - Data-oriented and data-driven game engine written in Rust