sea-orm VS bevy

Compare sea-orm vs bevy and see what are their differences.

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sea-orm bevy
82 573
6,246 32,210
5.1% 3.8%
9.5 9.9
4 days ago 3 days ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sea-orm

Posts with mentions or reviews of sea-orm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-08.
  • Rust GraphQL APIs for NodeJS Developers: Introduction
    7 projects | dev.to | 8 Feb 2024
    SQL with SeaORM:
  • Hyper – A fast and correct HTTP implementation for Rust
    14 projects | news.ycombinator.com | 12 May 2023
    Haven't used it myself, but https://github.com/SeaQL/sea-orm seems to be popular in some communities and async
  • New Rustacean Looking For Guidance
    6 projects | /r/rust | 11 May 2023
    sea-orm
  • Having a hard time finding Actix examples that work with Seaorm.
    2 projects | /r/rust | 2 May 2023
    SeaORM has an Actix example in their GitHub. https://github.com/SeaQL/sea-orm/tree/master/examples/actix_example
  • A question for all those that use Python
    4 projects | /r/rust | 7 Apr 2023
    SeaORM or the underlying SQLx query builder for SQL handling.
  • Rust tech stack
    11 projects | /r/rust | 23 Mar 2023
    SeaORM is the most advanced ORM currently available, but a lot of people prefer to just skip ORMing and go direct to the underlying SQLx query builder.
  • rust web dev??
    6 projects | /r/rust | 11 Mar 2023
    If you want to do backend development, give actix-web or Axum a try. If you need templating, take a look at Maud and if you want an ORM, take a look at SeaORM.
  • Any web frameworks that could compare to Symfony?
    10 projects | /r/rust | 9 Mar 2023
    SeaORM is the most advanced option right now (though a lot of people prefer to go direct to the underlying SQLx library) but it doesn't yet match Django ORM for offering auto-generation of draft database migrations, which is one of the things I'm unwilling to regress on. (i.e. so all I need to hand-edit is stuff like "that's a rename, not a remove+add" and so on)
  • Anyone from a Typescript/React background who tried out Rust for the 1st time?
    9 projects | /r/rust | 4 Mar 2023
    Last I checked, authentication was weak. SeaORM is probably the most mature option if you're looking for an ORM like you'd find in another ecosystem (if you're willing to explore alternative designs, try using the underlying SQLx directly).
  • Programming block?
    4 projects | /r/ADHD_Programmers | 3 Mar 2023
    What I really like about it (apart from being a really nicely designed language, that is very expressive, powerful, performant and one of the safest because of the strict typing/memory management), is that you can kind of focus on just programming, without all the hassles around setting up a project, thinking about building/deploying etc. as tooling is really awesome as well (rust-analyzer, cargo, crates.io etc.). Libraries are usually high-quality and innovative (which is IMHO not so true for a lot of different other languages, including the ones you mentioned). E.g. if you want to create a web-server/API you could try something like this (my current recommendation): https://github.com/tokio-rs/axum and https://github.com/launchbadge/sqlx for good integration of typed sql in Rust or if you want something higher level: https://github.com/SeaQL/sea-orm

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023

What are some alternatives?

When comparing sea-orm and bevy you can also consider the following projects:

diesel - A safe, extensible ORM and Query Builder for Rust

Amethyst - Data-oriented and data-driven game engine written in Rust

sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rbatis - Rust Compile Time ORM robustness,async, pure Rust Dynamic SQL

Fyrox - 3D and 2D game engine written in Rust

axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper

piston - A modular game engine written in Rust

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

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specs - Specs - Parallel ECS