sdl2 VS Vulkan

Compare sdl2 vs Vulkan and see what are their differences.

sdl2

Haskell bindings to the SDL2 library (by haskell-game)

Vulkan

Haskell bindings to Vulkan (see https://www.khronos.org/vulkan) (by svenpanne)
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sdl2 Vulkan
3 -
353 9
0.8% -
5.6 0.0
2 months ago over 3 years ago
Haskell Python
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing sdl2 and Vulkan you can also consider the following projects:

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

reanimate - Haskell library for building declarative animations based on SVG graphics

webkit - Haskell interface to WebKitGTK+

bindings-GLFW - Low-level Haskell bindings to GLFW

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

Win32 - Haskell support for the Win32 API

sdl2-mixer - Haskell bindings to SDL2_mixer.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

sdl2-image - Haskell bindings to SDL2_image.

Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b

assimp - Haskell FFI bindings for Assimp

reflex-gloss