sdl2 VS Unity2D

Compare sdl2 vs Unity2D and see what are their differences.

sdl2

Haskell bindings to the SDL2 library (by haskell-game)

Unity2D

Unity 2D roguelike tutorial using APECS (by gillambas)
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sdl2 Unity2D
3 2
353 0
0.8% -
5.6 0.0
2 months ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

Unity2D

Posts with mentions or reviews of Unity2D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.
  • Controlling apecs-gloss game with Switch joy cons
    1 project | /r/haskell | 20 Apr 2022
    Here are some snippets with what I did: (Full code here)
  • Using Switch joy cons in glossy apecs game
    2 projects | /r/haskell | 24 Dec 2021
    As an extra, I want to be able to control the game with the Nintendo Switch joy cons. I have successfully connected the joy cons and I'm reading the input in the stepping function (6th argument of play - called periodically) instead of the event handling function (5th argument), as the latter only recognizes keyboard and mouse input. Here is an excerpt of what I'm doing in the step function, the full details of handleSwitch can be seen here (essentially read input if the buttons are pressed when the stepping function is called, interpret the input and update the scene).

What are some alternatives?

When comparing sdl2 and Unity2D you can also consider the following projects:

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

webkit - Haskell interface to WebKitGTK+

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

sdl2-image - Haskell bindings to SDL2_image.

sdl2-mixer - Haskell bindings to SDL2_mixer.

assimp - Haskell FFI bindings for Assimp

barcodes-code128 - A Haskell library for generating Code 128 barcodes

plot-light - A lightweight plotting library, exporting to SVG

nanovg - NanoVG Haskell bindings

prizm - Convert colors to different color spaces, interpolate colors, and transform colors

freetype-simple - single line text rendering in opengles