sdl2-cairo
Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API. (by apirogov)
sdl2
Haskell bindings to the SDL2 library (by haskell-game)
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sdl2-cairo | sdl2 | |
---|---|---|
- | 3 | |
8 | 353 | |
- | 0.8% | |
0.0 | 5.6 | |
over 6 years ago | 2 months ago | |
Haskell | Haskell | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdl2-cairo
Posts with mentions or reviews of sdl2-cairo.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning sdl2-cairo yet.
Tracking mentions began in Dec 2020.
sdl2
Posts with mentions or reviews of sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-24.
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installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
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"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
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Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
What are some alternatives?
When comparing sdl2-cairo and sdl2 you can also consider the following projects:
sdl2-image - Haskell bindings to SDL2_image.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
sdl2-gfx - Haskell bindings to SDL2_gfx.
webkit - Haskell interface to WebKitGTK+
sdl2-mixer - Haskell bindings to SDL2_mixer.
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
assimp - Haskell FFI bindings for Assimp
barcodes-code128 - A Haskell library for generating Code 128 barcodes
plot-light - A lightweight plotting library, exporting to SVG
nanovg - NanoVG Haskell bindings