sdftoolbox VS unity-sdf-generator

Compare sdftoolbox vs unity-sdf-generator and see what are their differences.

sdftoolbox

Vectorized Python methods for creating, manipulating and tessellating signed distance fields. (by cheind)

unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes. (by danielshervheim)
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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
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sdftoolbox unity-sdf-generator
2 1
48 166
- -
5.8 2.8
over 1 year ago about 1 year ago
Python ShaderLab
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sdftoolbox

Posts with mentions or reviews of sdftoolbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-14.

unity-sdf-generator

Posts with mentions or reviews of unity-sdf-generator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing sdftoolbox and unity-sdf-generator you can also consider the following projects:

fastNaiveSurfaceNets - Fast implementation of Naive SurfaceNets in Unity

IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

polygon-wind - Unity shader to emulate wind on low poly assets.

MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured

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