sdftoolbox
unity-sdf-generator


sdftoolbox | unity-sdf-generator | |
---|---|---|
2 | 1 | |
48 | 166 | |
- | - | |
5.8 | 2.8 | |
over 1 year ago | about 1 year ago | |
Python | ShaderLab | |
MIT License | BSD 3-clause "New" or "Revised" License |
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sdftoolbox
unity-sdf-generator
-
Procedural mesh with distance fields?
you can try generating them in a compute shader. here is an example i found made for unity https://github.com/danielshervheim/unity-sdf-generator
What are some alternatives?
fastNaiveSurfaceNets - Fast implementation of Naive SurfaceNets in Unity
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
polygon-wind - Unity shader to emulate wind on low poly assets.
MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

