sdftoolbox
Vectorized Python methods for creating, manipulating and tessellating signed distance fields. (by cheind)
fastNaiveSurfaceNets
Fast implementation of Naive SurfaceNets in Unity (by bigos91)
sdftoolbox | fastNaiveSurfaceNets | |
---|---|---|
2 | 1 | |
48 | 35 | |
- | - | |
5.8 | 1.8 | |
over 1 year ago | over 2 years ago | |
Python | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdftoolbox
Posts with mentions or reviews of sdftoolbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-14.
fastNaiveSurfaceNets
Posts with mentions or reviews of fastNaiveSurfaceNets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-14.
-
Surface nets in Unity with Burst and weird SIMD stuff.
https://github.com/bigos91/fastNaiveSurfaceNets https://www.youtube.com/watch?v=_Bix6-4O6mM&feature=youtu.be&ab_channel=Bigos91
What are some alternatives?
When comparing sdftoolbox and fastNaiveSurfaceNets you can also consider the following projects:
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
dicom2stl - Python script to extract a STL surface from a DICOM image series.
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
isosurfaces - Construct isolines/isosurfaces of a 2D/3D scalar field defined by a function.