sdf_2d
2D Signal Distance Field software (cpu) renderer (by doup)
async
Asynchronous drain for slog-rs v2 (by slog-rs)
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdf_2d
Posts with mentions or reviews of sdf_2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-06.
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Hey Rustaceans! Got an easy question? Ask here (14/2021)!
For anyone interested, here is a branch with the broken code: https://github.com/doup/sdf_2d/blob/feature/egui/src/main.rs#L422
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Hey Rustaceans! Got an easy question? Ask here (11/2021)!
Is that correct? I've written down what I understand as a comment in my code: https://github.com/doup/sdf_2d/blob/master/src/sdf.rs#L13-L18 Is the explanation correct?
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Hey Rustaceans! Got an easy question? Ask here (8/2021)!
Hi! I've been trying to add Rayon to a toy project I'm working on. First I changed my code to use iterators using chunks_mut (code here)… now I've changed to par_chunks_mut but I'm getting the following error:
async
Posts with mentions or reviews of async.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-22.
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Hey Rustaceans! Got an easy question? Ask here (8/2021)!
I get the impression most of the time people are doing their Rust logging in the business thread, as opposed to using something like slog-async. For example, this repo only has 18 stars, whilst slog has 1.1k stars. Is it right to draw the conclusion that logging in a separate thread using an mpsc channel or something isn't typically a good idea?
What are some alternatives?
When comparing sdf_2d and async you can also consider the following projects:
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
slog - Structured, contextual, extensible, composable logging for Rust
cached - Rust cache structures and easy function memoization
cflisp - A C compiler for digiflisp asm. Written in Rust
hashes - Collection of cryptographic hash functions written in pure Rust
rocket_auth - An implementation for an authentication API for Rocket applications.
oxidoist-api - A Rust Crate providing an API wrapper for Todoist.
reddit-help
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]