screensy VS neko-rooms

Compare screensy vs neko-rooms and see what are their differences.

neko-rooms

Selfhosted collaborative browser - room management for n.eko (by m1k1o)
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screensy neko-rooms
7 8
431 377
0.0% -
0.0 8.2
about 1 year ago about 2 months ago
HTML Go
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

screensy

Posts with mentions or reviews of screensy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.

neko-rooms

Posts with mentions or reviews of neko-rooms. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-05.

What are some alternatives?

When comparing screensy and neko-rooms you can also consider the following projects:

syncplay - Client/server to synchronize media playback on mpv/VLC/MPC-HC/MPC-BE on many computers

Bitwarden - The core infrastructure backend (API, database, Docker, etc).

peerjs - Simple peer-to-peer with WebRTC.

neko - A self hosted virtual browser that runs in docker and uses WebRTC.

metastream - Watch streaming media with friends.

p2p-media-loader - An open-source engine for P2P streaming of live and on demand video directly in a web browser HTML page

docker - ⛴ Docker image of Nextcloud

OBS-studio-webrtc - This is a fork of OBS-studio with generic support for webrtc. It leverages the same webrtc implementation most browsers use.

Neko - A self hosted virtual browser (rabb.it clone) that runs in docker.

go-transcode - On-demand transcoding origin server for live inputs and static files in Go using ffmpeg. Also with NVIDIA GPU hardware acceleration.