cacao
Epic-Asset-Manager
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cacao | Epic-Asset-Manager | |
---|---|---|
22 | 25 | |
1,733 | 336 | |
- | 4.8% | |
6.7 | 1.7 | |
3 months ago | 8 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cacao
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So You Want to Ship a Command-Line Tool for macOS
This is really specific, but for this point in the article:
> There’s a long guide on Embedding a Command-Line Tool in a Sandboxed App, so I followed that, and then slowly, painfully, factored Xcode out of it, so that I wouldn’t have to figure out how to get a 10GB Xcode install onto the CI machine (remember, you need to be signed in to an Apple ID to download Xcode, and there’s no way to do it from the command-line).
You could actually solve this with Rust and no Xcode whatsoever. cacao [1] and cargo-bundle [2] will produce an app bundle you could sign/notarize/distribute without needing to ever open Xcode.
[1] https://github.com/ryanmcgrath/cacao
- macOS Apps in Rust
- GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
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A new open-sourcing project launches!!! A declarative, compose-based and cross-platform GUI
I've had basic animation support in cacao for about a year now, but I don't think anybody even realizes it.
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Library Concept for Interoperating with Objective-C - Seeking Feedback
But I will reiterate what I say on many posts like these, which is that it would be even cooler if we could stop having a million projects reinvent this wheel - and I say this as someone who wrote a large Rust library that is backed by ObjC. madsmtm has an ongoing effort to put together a best in class ObjC Rust wrapper, which would be great to see even more support for.
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What bindings do I need for making a modern Windows 11 GUI?
MacOS; I have to call the AppKit API. I can use a library like this which offers Rust bindings for AppKit - otherwise I can write my own maybe?
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Can I Use Rust For IOS Development?
Yes, you can: https://github.com/ryanmcgrath/cacao
Epic-Asset-Manager
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Unreal Engine 5.2.0 binary alongside Quixel Bridge Plugin released
I use the wonderful Epic Asset manager, available from Flathub
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Unreal Engine 5.1.0 binary alongside Quixel Bridge Plugin released
Also available through Epic Asset Manager. Required a slight fix, but is ok now. Not sure what to do with the bridge plugin though..
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
-There’s a flatpak called Epic Asset Manager (is also on AUR), there you can install the engine itself, you can download assets or even games from EGS (although for games I prefer heroic launcher)
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[Linux] Install Official Linux binaries with Epic Asset Manager
The recommended way of getting Epic Asset Manager is through flathub so if you want to give it a go, try that route.
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Setting up Unreal Engine 5 on your Linux Desktop or Steam Deck
Epic Asset Manager is working to use official prebuilt binary instead of using Docker image/UE source code (#201) so I hope that remove the require to link Epic account with GitHub account.
- Unreal Engine 5 on Pop!_OS
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Unreal Engine is now available to download for Linux
Are you referring to this Epic Asset Manager?
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Can We Please Get Vault Soring (Creator, Custom Groups, etc) or a Filter to Find Everything That Needs An Update or even hide stuff? So annoying
My hope is that the community maintained asset manager gets more popular, since this kind of thing shouldn't be that hard to add.
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[Guide] How to install Unity in a unsupported distro using Containers
That's all for now. I didn't test how unity works because I have no experince with Unity but hopefully this guide is helpful. Also I will write a guide soon about how to install Unreal engine without compiling from source using containers. Spoiler alert: by using Epic Asset Manager [EAM](https://github.com/AchetaGames/Epic-Asset-Manager) which is far more simpler
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How do I install Unreal Engine 5 in Mint Linux?
You can use https://github.com/AchetaGames/Epic-Asset-Manager for assets and you can try installing engine that way (not sure how well it works, i compile UE from source)
What are some alternatives?
evdi - Extensible Virtual Display Interface
cowbump - Image viewer with tag based filtering
Warp - Warp is a modern, Rust-based terminal with AI built in so you and your team can build great software, faster.
lab_rust_event_sourcing
fruity - Rusty bindings for Apple libraries
gamma - Computational graphs with reverse automatic differentation in the GPU
prost - PROST! a Protocol Buffers implementation for the Rust Language
robusta - Easy interop between Rust and Java
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
ue4-docker - Windows and Linux containers for Unreal Engine 4
macdriver - Native Mac APIs for Go. Soon to be renamed DarwinKit!
bl3_save_edit - Borderlands 3 Save/Profile Editor for Windows/MacOS and Linux!